178 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 8.00 out of 10 [12 ratings]
  • Difficulty: Advanced
  • Created Date: 14th Oct 2011
  • Release Date: 13th Oct 2011
  • Games Played: 194

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
6
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
8
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
5
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
6
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
7
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 200
Continents 703
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
8
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Lime Default Default
10 Black Default Default
11 Brown Default Default

Board Description

Rescue!

At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game.

All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent.

Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed10
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone