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Board DescriptionProject: Resistance Cumberdale Classic 2101 A.D. - Deep space. Four factions have set up bases to harvest valuable minerals, now each faction wants all the minerals for themselves! Report: Gameplay is SimulGear with basic movement but multiple border modifiers. Bonuses are set to 1 unit per 1 territory, with each Base awarding a +2 bonus as well. Attacking any territory is done with a 60% chance of killing a defending unit. Defending a territory is done with border modifiers and moving in a constant direction from your base will result in the following modifiers: Base to First Block - Defend with a 30% chance of killing an attacking unit First Block to Second Block - Defend with 40% Second Block to Third Block - Defend with 50% Third Block to Fourth Block - Defend with 60% Fourth Block to Fifth Block - Defend with 70% Fifth Block to Sixth Block - Defend with 80% Sixth Block to Base - Defend with 90% Base to Base - Defend with 60% Note that the modifier system runs in each direction! Thanks! =Yertle Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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