218 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.80 out of 10 [5 ratings]
  • Difficulty: Advanced
  • Created Date: 15th Mar 2011
  • Release Date: 16th Apr 2011
  • Games Played: 37

Design Information
Territories 160
Continents 16
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Lazulite
Kryptonite
Moldavite
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Booty Hunters Default Default
2 Dark Helmet Default Default
3 Yoda's Boogers Default Default
4 The Shat Default Default
5 Celestial Bar Hopper Default Default
6 Tribbles Default Default
7 Cling-Ons Default Default
8 Space Zombies Default Default
9 Pizza The Hut Default Default
10 Sensitive Sith Default Default
11 Barfolomew Default Default
12 Paranoid Androids Default Default

Board Description

Project: Resistance

Cumberdale Classic

2101 A.D. - Deep space. Four factions have set up bases to harvest valuable minerals, now each faction wants all the minerals for themselves!

Report:

Gameplay is SimulGear with basic movement but multiple border modifiers. Bonuses are set to 1 unit per 1 territory, with each Base awarding a +2 bonus as well. Attacking any territory is done with a 60% chance of killing a defending unit. Defending a territory is done with border modifiers and moving in a constant direction from your base will result in the following modifiers:

Base to First Block - Defend with a 30% chance of killing an attacking unit

First Block to Second Block - Defend with 40%

Second Block to Third Block - Defend with 50%

Third Block to Fourth Block - Defend with 60%

Fourth Block to Fifth Block - Defend with 70%

Fifth Block to Sixth Block - Defend with 80%

Sixth Block to Base - Defend with 90%

Base to Base - Defend with 60%

Note that the modifier system runs in each direction!

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderMost units on board goes first
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned1
Minimum bonus units per turn5
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units30
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Chance of an attacker killing a defender60
Chance of a defender killing an attacker30
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone