140 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 6.75 out of 10 [4 ratings]
  • Difficulty: Advanced
  • Created Date: 10th Sep 2011
  • Release Date: 11th Jul 2011
  • Games Played: 347

Design Information
Territories 189
Continents 1508
Advanced Features View Only Borders
One-way Borders
Artillery Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Black 0 Default
2 White Default Default

Board Description

PONG

... P1..........................P2

...1...2...3...4...5...6

A...|.v.|...|...|...|...|...|...|.v.|

B...|.>.|...|...|...|...|...|...|.<.|

C...|.^.|...|...|...|...|...|...|.^.|

D...|.>.|...|...|...|...|...|...|.<.|

E...|.v.|...|...|...|...|...|...|.v.|

F...|.>.|...|...|...|...|...|...|.<.|

G...|.^.|...|...|...|...|...|...|.^.|

....+...............................+

In this game each player controls a paddle and a ball. At the beginning of each players turn, that players ball will move in the direction indicated by the arrow on that player's paddle. The object of the game is to direct your ball across the field and into the opponent's goal without being stopped. If, at the beginning of your turn, the other player's ball is in the column closest to your paddle, you may attack it if your paddle is in position. Since you only get 1 attack per turn, you must already be next to the opponents ball at the beginning of your turn to stop it, otherwise it will go in the goal, regardless of your paddle's position.

If your ball gets stopped or the other player's ball runs into yours, your ball will spawn in the reset territory, and on the following turn will spawn in front of your paddle. If you score your ball will fall into the goal, then will spawn in the reset territory, and on the following turn will spawn in front of your paddle. In short it takes 2 turns to reset a stopped ball, and 3 turns to reset a scored ball.

If your ball is up against a wall and you attempt to move that ball towards the wall, the ball will continue straight in its path. Remember that you must get your paddle in position before the ball reaches the last column, and you must attack the ball to block the shot. If your ball is in the last column and you cannot see the opponent's paddle, you have scored.

First to 3 wins.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed1
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 189
Continents 1508
Advanced Features View Only Borders
One-way Borders
Artillery Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Black 0 Default
2 White Default Default

Board Description

PONG

... P1..........................P2

...1...2...3...4...5...6

A...|.v.|...|...|...|...|...|...|.v.|

B...|.>.|...|...|...|...|...|...|.<.|

C...|.^.|...|...|...|...|...|...|.^.|

D...|.>.|...|...|...|...|...|...|.<.|

E...|.v.|...|...|...|...|...|...|.v.|

F...|.>.|...|...|...|...|...|...|.<.|

G...|.^.|...|...|...|...|...|...|.^.|

....+...............................+

In this game each player controls a paddle and a ball. At the beginning of each players turn, that players ball will move in the direction indicated by the arrow on that player's paddle. The object of the game is to direct your ball across the field and into the opponent's goal without being stopped. If, at the beginning of your turn, the other player's ball is in the column closest to your paddle, you may attack it if your paddle is in position. Since you only get 1 attack per turn, you must already be next to the opponents ball at the beginning of your turn to stop it, otherwise it will go in the goal, regardless of your paddle's position.

If your ball gets stopped or the other player's ball runs into yours, your ball will spawn in the reset territory, and on the following turn will spawn in front of your paddle. If you score your ball will fall into the goal, then will spawn in the reset territory, and on the following turn will spawn in front of your paddle. In short it takes 2 turns to reset a stopped ball, and 3 turns to reset a scored ball.

If your ball is up against a wall and you attempt to move that ball towards the wall, the ball will continue straight in its path. Remember that you must get your paddle in position before the ball reaches the last column, and you must attack the ball to block the shot. If your ball is in the last column and you cannot see the opponent's paddle, you have scored.

First to 5 wins.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed1
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone