149 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Raptor
  • Rating:
  • Rating Score: 8.00 out of 10 [7 ratings]
  • Difficulty: Beginner
  • Created Date: 17th Jan 2011
  • Release Date: 28th Jul 2011
  • Games Played: 220

Design Information
Territories 44
Continents 12
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 6 [View]
 
Cards
Army
Navy
Marines
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

On December 7th, 1941, the Empire of Japan launched a surprise attack on the United States at its naval base in Pearl Harbor, Hawaii.

Six Imperial Japanese Navy carriers used two aerial attack waves to destroy four US Navy battleships and numerous smaller ships and aircraft. Intended as a preventive assault to keep the US out of the Pacific during Japan?s aggressive expansion in Southeast Asia.

The response from the US, however, was to engage Japan and the remaining Axis powers in World War II.

The design of Pearl Harbor recreates the scene of the attack as it was in 1941. Continent troop bonuses reflect the importance of Ford Island and the Shipyards.

Unlimited attacks and one transfer.

This map is dedicated to all military veterans of the United States, especially those who lost their lives responding with gallantry on that day, a date which will live in infamy.

Special thanks to Brandon for his gameplay design.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone