171 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Alpha
  • Rating:
  • Rating Score: 7.23 out of 10 [13 ratings]
  • Difficulty: Intermediate
  • Created Date: 6th Jul 2011
  • Release Date: 5th Jul 2011
  • Games Played: 189

Design Information
Territories 275
Continents 299
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Human
Evolution
Ends
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Pangaea: Rise of the Chimp is on of six entries in the first Wargear map making competition (Theme: Pangaea) which is now in the voting phase. Anyone can vote for the best map in the competition, the only requirement is that you play at least one game on each map.

The boards in the competition are:

Pang Age - http://www.wargear.net/boards/view/Pang+Age/

Pangaea and Panthalassa - http://www.wargear.net/boards/view/Pangaea+and+Panthalassa

Pangaea - http://www.wargear.net/boards/view/Pangaea

Pirates of Pangea - http://www.wargear.net/boards/view/Pirates+of+Pangea

Pangaea: Rise of the Chimp - http://www.wargear.net/boards/view/Pangaea%3A+Rise+of+the+Chimp

Sleestaktica - http://www.wargear.net/boards/view/Sleestaktica

When you are ready to vote, please visit:

http://www.wargear.net/forum/showthread/1722/VOTE_HERE_for_your_favorite_Pangea_Board__Deadline:_Midnight_GMT_September_15th

Pangaea: Rise of the Chimp

The story of the evolution of the modern human can be traced back through many upright forms, but must at some point have originated from a monkey whose mode of transportation was on all-fours. Then, there came the first upright monkey (probably several in the evolutionary latter which failed). One of these upright monkeys evolved into the modern human.

This board is meant to mimic the evolution of the modern human from an all-fours monkey in the following manner:

Each of the players start randomly distributed on the all-fours monkeys on the map. These monkeys are dim-witted in comparison to their descendants. Therefore, they may only move (attack) into adjacent territories and all attacks are weak against more modern species (they always attack/defend with 6 sided dice).

As the board progresses, players should evolve into the upright monkeys that are smarter and quicker than their ancestors. They can move faster that the all-fours monkeys (attacking up to two territories away) and have better tactics in combat (they always attack/defend with 7 sided dice).

Finally, the board will progress into the humans. They are the most advanced of the monkey species using weapons in warfare (always attack/defend with 8 sided dice) and use devices to travel faster and further than any other species (they can attack up to three territories away).

There are no bonuses for possessing the all-fours monkeys other than those coming from the territory count. The upright monkeys and the humans have hordes style bonuses as depicted on the map itself. Once players have evolved to the human form, it is very easy to move from one side of the board to the other and therefore one human form should quickly come out on top of the others.

Good luck and enjoy.

-Alpha

Versions:

1.0 - Original release

2.0 - Fixed missing modifiers

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn5
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory2
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone