128 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.40 out of 10 [10 ratings]
  • Difficulty: Beginner
  • Created Date: 17th Oct 2010
  • Release Date: 18th Jul 2010
  • Games Played: 232

Design Information
Territories 160
Continents 73
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Currency
Heavens
Ships
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Pepper Default
2 Cardamon Default
3 Nutmeg Default
4 Salt Default
5 Caraway Default
6 Saffron Default
7 Ginger Default
8 Cassia Default
9 Cumin Default
10 Anise Default
11 Mace Default
12 Cinnamon Default
13 Coriander Default
14 Mustard Default
15 Parsley Default
16 Clove Default

Board Description

Old World Gear: Default

1421 - The year China discovered the world...in order to take it over!

Basic layout and gameplay. Minor continents are worth the number of units in the continent divided by two and rounded up, these continents are distinguished by color. Major continents are calculated the same way and are displayed on the map image. Note: Minor continent names also have abbreviations for the major continents they are located in, for example the minor continents in Europe all begin with EU.

The map is based off of a supposed map designed in China around 1418. Layout and territories are also based loosely on kingdoms, empires, and tribes of the 1400s.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 160
Continents 73
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Currency
Heavens
Ships
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Pepper Default
2 Cardamon Default
3 Nutmeg Default
4 Salt Default
5 Caraway Default
6 Saffron Default
7 Ginger Default
8 Cassia Default
9 Cumin Default
10 Anise Default
11 Mace Default
12 Cinnamon Default
13 Coriander Default
14 Mustard Default
15 Parsley Default
16 Clove Default

Board Description

Old World Gear: GFX

1421 - The year China discovered the world...in order to take it over!

Basic layout and gameplay. Minor continents are worth the number of units in the continent divided by two and rounded up, these continents are distinguished by color. Major continents are calculated the same way and are displayed on the map image. Note: Minor continent names also have abbreviations for the major continents they are located in, for example the minor continents in Europe all begin with EU.

This scenario has a different board image, no changes to gameplay have been made.

The map is based off of a supposed map designed in China around 1418. Layout and territories are also based loosely on kingdoms, empires, and tribes of the 1400s.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 160
Continents 160
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Currency
Heavens
Ships
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Pepper Default
2 Cardamon Default
3 Nutmeg Default
4 Salt Default
5 Caraway Default
6 Saffron Default
7 Ginger Default
8 Cassia Default
9 Cumin Default
10 Anise Default
11 Mace Default
12 Cinnamon Default
13 Coriander Default
14 Mustard Default
15 Parsley Default
16 Clove Default

Board Description

Old World Gear: Hordes!

1421 - The year China discovered the world...in order to take it over!

Continents in this scenario are laid out Hordes! style (control a territory and all bordering territories for a +1 bonus)! Rule changes include: Return to Placement from Attack is enabled, Return to Attack from Forty is enabled, Elimination Bonus increased to 10 (plus cards), Max Cards increased to 6, and Unlimited Reserves.

The map is based off of a supposed map designed in China around 1418. Layout and territories are also based loosely on kingdoms, empires, and tribes of the 1400s.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone