165 Open Daily games
5 Open Realtime games
  • Rating:
  • Rating Score: 8.76 out of 10 [25 ratings]
  • Difficulty: Intermediate
  • Created Date: 25th Apr 2011
  • Release Date: 22nd Mar 2011
  • Games Played: 1388

Design Information
Territories 86
Continents 90
Advanced Features View Only Borders
One-way Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Kachol
Yarok
Adom
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Welcome to the land Of Kings and Men

A dark FOG has been cast over this once thriving land. HORDES roam everywhere the grass covers, from the dark forests to the inner cities. Castles tower over the lands as CAPTIAL landmarks for the beliefs of the people. If your final castle is lost, all is lost. Each castle employs spys to gain VISION into the other castles, and the Castle of the Gods has VISION into all buildings in the land. The Castle of the Gods gains +7 worshipers daily, while the other castles train +5 per day. The surrounding buildings provide +3 per turn, and provide and additional +3 if both are controlled. The hordes provide +1 per day, as long as the land is completely protected by controlled lands. Cards of worth can be traded for a minimum of +4 and increase by 1 after each exchange. Once you have claimed a castle in the land of Kings and Men, upon losing all your castles, you must offer spoils of 50% of your remaining worth to your eliminator. If you have taken no castles in your time in the land of Kings and Men, your killer receives nothing for eliminating you. You may Fortify your territories 2 times per turn, and you may do so in between attacking. Good luck to you on your quest for a kingdom of your own. Will you die as a man, or live on as king?

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %50
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone