123 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.00 out of 10 [4 ratings]
  • Difficulty: Advanced
  • Created Date: 19th Jul 2012
  • Release Date: 9th Jun 2012
  • Games Played: 135

Design Information
Territories 189
Continents 642
Advanced Features Attack Only Borders
Border Modifiers
View Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default
9 Pink Default Default
10 Brown Default Default

Board Description

Ninja Ball

Score 3 goals to win!

Score a goal by owning the score territory and the possession territory at the beginning of your turn.

Each player has 5 units. If a unit dies, another will spawn in its place after a turn.

If you take possession of the ball, possession cannot be taken from you by taking the ball back. You must kill all 4 players on the team with possession to end their offensive run. When a player has possession, their units stop respawning until possession is lost. If the player with possession wishes to end his attack, he may leave the ball on his own accord.

All attacks kill, except attacking the ball when a player already has possession. Defense will always win when attacking the ball. The ball begins with 0 units and can be taken while it is empty. When possession is lost, the ball will have 0 units again.

5 attacks per turn.

Units respawn in the bottom corner on your side of the board. The units in the SPAWN territory can attack to get back on the board.

For more information:

http://www.wargear.net/forum/showthread/2500/Ninja_Ball_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed5
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 189
Continents 659
Advanced Features Attack Only Borders
Border Modifiers
View Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default
9 Pink Default Default
10 Brown Default Default

Board Description

Ninja Ball

Score 5 goals to win!

Score a goal by owning the score territory and the possession territory at the beginning of your turn.

Each player has 5 units. If a unit dies, another will spawn in its place after a turn.

If you take possession of the ball, possession cannot be taken from you by taking the ball back. You must kill all 4 players on the team with possession to end their offensive run. When a player has possession, their units stop respawning until possession is lost. If the player with possession wishes to end his attack, he may leave the ball on his own accord.

All attacks kill, except attacking the ball when a player already has possession. Defense will always win when attacking the ball. The ball begins with 0 units and can be taken while it is empty. When possession is lost, the ball will have 0 units again.

5 attacks per turn.

Units respawn in the bottom corner on your side of the board. The units in the SPAWN territory can attack to get back on the board.

For more information:

http://www.wargear.net/forum/showthread/2500/Ninja_Ball_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed5
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 189
Continents 581
Advanced Features Attack Only Borders
Border Modifiers
View Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default
9 Pink Default Default
10 Brown Default Default

Board Description

Ninja Ball

First to score wins!

Score a goal by owning the score territory and the possession territory at the beginning of your turn.

Each player has 5 units. If a unit dies, another will spawn in its place after a turn.

If you take possession of the ball, possession cannot be taken from you by taking the ball back. You must kill all 4 players on the team with possession to end their offensive run. When a player has possession all respawning stops until possession is lost. If the player with possession wishes to end his attack, he may leave the ball on his own accord.

All attacks kill, except attacking the ball when a player already has possession. Defense will always win when attacking the ball. The ball begins with 0 units and can be taken. When possession is lost, the ball will have 0 units again.

5 attacks per turn, score 1 goal to win.

Units respawn in the bottom corner on your side of the board. The units in the circle that is above the other row can attack to your own goal to get back on the board.

For more information:

http://www.wargear.net/forum/showthread/2500/Ninja_Ball_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed5
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone