117 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.00 out of 10 [12 ratings]
  • Difficulty: Beginner
  • Created Date: 8th Oct 2010
  • Release Date: 6th Feb 2010
  • Games Played: 995

Design Information
Territories 42
Continents 6
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Weapons
Ships
Treasure
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Teal Default
2 Lime Default
3 Black Default
4 Blue Default
5 Red Default
6 Orange Default
7 Purple Default
8 Green Default
9 Cyan Default
10 Yellow Default
11 Navy Default
12 Brown Default

Board Description

New World Gear: Default

The world has been altered, now is the time to take control and reign!

Dice are set to 8 sided. Fortify to any connected territory with Return to Attack from Fortify enabled. Elimination bonus of 3 troops to place immediately.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus3
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice8
Number of sides on Defender's Dice8

Initial Setup

Initial setupRandom
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 42
Continents 41
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Weapons
Ships
Treasure
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Teal Default
2 Lime Default
3 Black Default
4 Blue Default
5 Red Default
6 Orange Default
7 Purple Default
8 Green Default
9 Cyan Default
10 Yellow Default
11 Navy Default
12 Brown Default

Board Description

New World Gear: Hordes!

The world has been altered, now is the time to take control and reign!

Dice are set to 8 sided. Fortify to any connected territory with Return to Attack from Fortify enabled. Elimination bonus of 3 troops to place immediately.

Continents in this scenario are laid out Hordes! style (control a territory and all bordering territories for a +1 bonus)!

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus3
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice8
Number of sides on Defender's Dice8

Initial Setup

Initial setupRandom
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 42
Continents 6
Advanced Features
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Weapons
Ships
Treasure
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Teal Default
2 Lime Default
3 Black Default
4 Blue Default
5 Red Default
6 Orange Default
7 Purple Default
8 Green Default
9 Cyan Default
10 Yellow Default
11 Navy Default
12 Brown Default

Board Description

New World Gear: SimulGear

The world has been altered, now is the time to take control and reign!

SimulGear gameplay!

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderSeat order
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus3
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupRandom
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone