184 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 6.36 out of 10 [11 ratings]
  • Difficulty: Intermediate
  • Created Date: 10th Nov 2009
  • Release Date: 7th Dec 2009
  • Games Played: 181

Design Information
Territories 47
Continents 24
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Captain
Seaman
Anchors Aweigh!
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Pink Default
9 Navy Default
10 Brown Default
11 Violet Default
12 Khaki Default
13 SkyBlue Default

Board Description

Mediterranean Mayhem!!

By Electric Monk

-Good Things To Know-

The bow sections of the ships make use of bombardment attacks. They attack at +2 to any territory that falls within the target reticule, but they cannot capture the territory, only damage it.

The ship guns have a max unit count of 10.

Ports, ships and islands are worth +1 bonus units each.

Any island can attack any other island.

Ports and ships' sterns attack as marked on the map.

Return to attack from transfer is enabled.

Team placement and transfer enabled.

+1 unit for every 2 territories owned.

Minimum bonus of 4 units.

Have fun!

Send me a message or a comment to let me know what you think.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone