181 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Jigler
  • Rating:
  • Rating Score: 3.00 out of 10 [2 ratings]
  • Difficulty: Beginner
  • Created Date: 30th Nov 2010
  • Release Date: 24th Jun 2013
  • Games Played: 129

Design Information
Territories 49
Continents 30
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
Card Sets Worth 4,6,8,10,12,4,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Mushroom
Fire Flower
Raccoon Leaf
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Plumber Default Default
2 Koopa Default Default
3 Blooper Default Default
4 Goomba Default Default
5 Bullet Bill Default Default
6 Bob-omb Default Default
7 Toad Default Default
8 Yoshi Default Default
9 Princess Default Default
10 Shy Guy Default Default
11 Chain Chomp Default Default
12 Latiku Default Default

Board Description

Jigler's Mario 3 series -- World 4

This is a map of world #7 in the popular and awesome mario game:

Super Mario Bros 3.

The board is pretty self explanatory (look at the info bar to the bottom of the board). For more info (if desired) see below. I took license and changed the map a bit for gameplay purposes.

STORY

Mario's adventure rages onward as he emerges from the frozen world 6 and enters the islands of world 7. He knows that he is nearing the end of his quest and attempts to remain focused on the task ahead. Ludwig von Koopa has littered world 7 with pipes and piranha plants to confuse and derail mario from continuing forward. Mario must now conquer the pipe maze and defeat the final koopaling.

GAMEPLAY DETAILS

Spade defends with -2. Fortress defends and attacks with +1. Gate's one way attack is from the Gate down, but you can still attack from the Gate to the right and left. Pipes do not attack every other pipe in this map, so note the outlines. Castle defends and attacks with +1, but it attacks the levels at normal attack (and the Start is not a Level).

*Note: This board is under Copyright Protection by its respective owners (Nintendo). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on wargear.net.*

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,4,6,8,10,12,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone