146 Open Daily games
4 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Jigler
  • Rating:
  • Rating Score: 8.38 out of 10 [24 ratings]
  • Difficulty: Beginner
  • Created Date: 6th Nov 2010
  • Release Date: 22nd Nov 2010
  • Games Played: 548

Design Information
Territories 23
Continents 13
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
3 4
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Mushroom
Fire Flower
Raccoon Leaf
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Jigler's Mario 3 series -- World 1

This is a map of world #1 in the popular and awesome mario game:

Super Mario Bros 3.

The board is pretty self explanatory (look at the info bar at bottom and right of the board). For more info (if desired) see below. This is a really small map, good for short games. I took license and changed the map a bit for gameplay purposes.

STORY

Preincess Peach, once again, has been kidnapped by Bowser. Mario is ready to set off to reascue her. Bowser has sent his 7 Koopalings to guard the Castle of each World, to inhibit Mario. The youngest of the Koopalings, Larry Koopa, guards the Castle in World 1. Will Mario find the secret warp whistles, or battle his way past every Koopaling? The journey will be a long one, but it begins here. Join Mario as he embarks on his quest.

GAMEPLAY DETAILS

Spade defends with -2. Fortress defends and attacks with +1. Gate's one way attack is from the Gate to the space below, but you can still attack from the Gate up. Hammer Bro Attacks with +1, but the defense of the Castle balances to make it a normal attack. Castle defends and attacks with +1, but it attacks the levels at normal attack (and the Start is not a Level).

*Note: This board is under Copyright Protection by its respective owners (Nintendo). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on wargear.net.*

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,4,6,8,10,4,6,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone