125 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 3.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 5.00 out of 10 [2 ratings]
  • Difficulty: Intermediate
  • Created Date: 28th Nov 2012
  • Release Date: 22nd Sep 2012
  • Games Played: 920

Design Information
Territories 178
Continents 62
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly on the conveyer belts. Attack with your bricks onto the main board. Don't forget to use your fortifies to move units from your ammo onto the board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold up to 2 units.

Ammo Box

Not only can your units on your ammo box be used to fortify to your gun to win the game, but since it shares fortify borders with all the bricks on your side of the main board, you can use your fortifies each turn to get units from your ammo box and move it onto the board.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the main board or the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun. On your next turn attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. When you fortify to the gun, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

2v2 Expected Splits

14% - Defense Lost 2

57% - Attack Lost 2

30% - A/D Split

3v2 Expected Splits

24% - Defense Lost 2

40% - Attack Lost 2

35% - A/D Split

Tips

Once a player has 2 units defending a brick, it can be very hard to dislodge them. Your best chance is to use placeable units to get 3+ units on the appropriate 'adjacent Lego'. Then you can attack "with 3" meaning you will get to roll 3 dice on the attack, although only 2 units will move if you take the territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed4
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 176
Continents 62
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly on the conveyer belts. Attack with your bricks onto the main board. Don't forget to use your fortifies to move units from your ammo onto the board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold up to 2 units.

Ammo Box

Not only can your units on your ammo box be used to fortify to your gun to win the game, but since it shares fortify borders with all the bricks on your side of the main board, you can use your fortifies each turn to get units from your ammo box and move it onto the board.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the main board or the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun. On your next turn attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. When you fortify to the gun, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

2v2 Expected Splits

14% - Defense Lost 2

57% - Attack Lost 2

30% - A/D Split

3v2 Expected Splits

24% - Defense Lost 2

40% - Attack Lost 2

35% - A/D Split

Tips

Once a player has 2 units defending a brick, it can be very hard to dislodge them. Your best chance is to use placeable units to get 3+ units on the appropriate 'adjacent Lego'. Then you can attack "with 3" meaning you will get to roll 3 dice on the attack, although only 2 units will move if you take the territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed4
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 175
Continents 62
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly on the conveyer belts. Attack with your bricks onto the main board. Don't forget to use your fortifies to move units from your ammo onto the board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold up to 2 units.

Ammo Box

Not only can your units on your ammo box be used to fortify to your gun to win the game, but since it shares fortify borders with all the bricks on your side of the main board, you can use your fortifies each turn to get units from your ammo box and move it onto the board.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the main board or the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun. On your next turn attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. When you fortify to the gun, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

2v2 Expected Splits

14% - Defense Lost 2

57% - Attack Lost 2

30% - A/D Split

3v2 Expected Splits

24% - Defense Lost 2

40% - Attack Lost 2

35% - A/D Split

Tips

Once a player has 2 units defending a brick, it can be very hard to dislodge them. Your best chance is to use placeable units to get 3+ units on the appropriate 'adjacent Lego'. Then you can attack "with 3" meaning you will get to roll 3 dice on the attack, although only 2 units will move if you take the territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed4
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 175
Continents 62
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly on the conveyer belts. Attack with your bricks onto the main board. Don't forget to use your fortifies to move units from your ammo onto the board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold up to 2 units.

Ammo Box

Not only can your units on your ammo box be used to fortify to your gun to win the game, but since it shares fortify borders with all the bricks on your side of the main board, you can use your fortifies each turn to get units from your ammo box and move it onto the board.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the main board or the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun. On your next turn attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. When you fortify to the gun, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

2v2 Expected Splits

14% - Defense Lost 2

57% - Attack Lost 2

30% - A/D Split

3v2 Expected Splits

24% - Defense Lost 2

40% - Attack Lost 2

35% - A/D Split

Tips

Once a player has 2 units defending a brick, it can be very hard to dislodge them. Your best chance is to use placeable units to get 3+ units on the appropriate 'adjacent Lego'. Then you can attack "with 3" meaning you will get to roll 3 dice on the attack, although only 2 units will move if you take the territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed4
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 174
Continents 62
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly on the conveyer belts. Attack with your bricks onto the main board. Don't forget to use your fortifies to move units from your ammo onto the board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold up to 2 units.

Ammo Box

Not only can your units on your ammo box be used to fortify to your gun to win the game, but since it shares fortify borders with all the bricks on your side of the main board, you can use your fortifies each turn to get units from your ammo box and move it onto the board.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the main board or the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun. On your next turn attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. When you fortify to the gun, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

2v2 Expected Splits

14% - Defense Lost 2

57% - Attack Lost 2

30% - A/D Split

3v2 Expected Splits

24% - Defense Lost 2

40% - Attack Lost 2

35% - A/D Split

Tips

Once a player has 2 units defending a brick, it can be very hard to dislodge them. Your best chance is to use placeable units to get 3+ units on the appropriate 'adjacent Lego'. Then you can attack "with 3" meaning you will get to roll 3 dice on the attack, although only 2 units will move if you take the territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed4
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 180
Continents 60
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly via the conveyer belts. Attack with your bricks onto the main board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold only 1 unit.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun, and attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. If you can fortify to the gun, but have run out of attacks, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 168
Continents 60
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly via the conveyer belts. Attack with your bricks onto the main board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold only 1 unit.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun, and attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. If you can fortify to the gun, but have run out of attacks, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 181
Continents 60
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly via the conveyer belts. Attack with your bricks onto the main board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold only 1 unit.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun, and attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. If you can fortify to the gun, but have run out of attacks, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 176
Continents 60
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly via the conveyer belts. Attack with your bricks onto the main board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold only 1 unit.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun, and attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. If you can fortify to the gun, but have run out of attacks, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 183
Continents 60
Advanced Features One-way Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Story

Things have gone sour at the LEGO factory. Your rival factory working is trying to takeover. Time to teach him a lesson. Only problem is you work on opposite sides of the factory. You have smuggled a gun onto the other side of the factory, but all your ammo is still on your side. Use your LEGO bricks to build a path from one side of the factory to the other, so you can fortify your bullets to your gun and eliminate your rival.

Overview

You start with a few bricks ready to place, and more show up regularly via the conveyer belts. Attack with your bricks onto the main board. Your goal is to complete a path of LEGO connecting the left and right side of the main board and prevent your opponent from doing the same.

Dice

All players roll 3 sided dice. The defender has a significant advantage compared to regular gameplay. You can attack enemy units if you need to, but attacking empty bricks will be more successful. Attacking with multiple units (see 'placeable units' and dice odds below) improves the attackers odds dramatically.

The LEGO bricks

The collection of bricks in the middle of the board is where all the action takes place. You can attack onto the main board from your adjacent bricks. Your adjacent bricks can hold up to 5 units. Bricks on the main board can hold only 1 unit.

Placeable Units

Once you control 35 territories at the beginning of the turn, you will start getting units to place. You will get an additional unit for every 5 more territories you control. You can place these units on any LEGO brick on the adjacent LEGO if you control them.

Winning

1st you need to:

Connect the left side of the board to the right.

Use any brick on the side of the board near your gun to capture your gun.

Then:

Fortify all your units from your ammo to your gun, and attack the enemy minifig with the gun.

Additional Details

Gun Decay

Any units left on the guns, lose 100 units a turn. If you can fortify to the gun, but have run out of attacks, be sure to fortify all your units, and you should still have enough next turn to attack the minifig to win.

Dice Odds for 3-sided Dice

1v1 = Attacker loses 66% of the time.

2v1 = Attacker loses 52% of the time.

3v1 = Attacker loses 44% of the time.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone