147 Open Daily games
5 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 7.00 out of 10 [5 ratings]
  • Difficulty: Beginner
  • Created Date: 31st Mar 2011
  • Release Date: 27th Sep 2011
  • Games Played: 311

Design Information
Territories 71
Continents 65
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Canada
United States
Mexico
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Navy Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Blue Default Default
8 Pink Default Default
9 Brown Default Default
10 Yellow Default Default

Board Description

Hordes of North America

v1.0

All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

All Canadian territories have a max of 15, but because Canadians are so polite, they defend against other Canadian territories with d7 dice (doesn't work against Americans or sea territories).

Violence has erupted in Mexico, and all its territories attack each other with d7 dice (doesn't work against Americans). However, Mexican territories have a 25 unit max.

The United States, with its strict immigration laws, is hard to enter -- all US territories defend with d7 against Mexican or Canadian attacks (doesn't work against sea attacks). They attack each other with standard dice, and have a unit max of 20.

Land territories attack Battleships at d7 v d6. Battleships have a max of 30 units and attack nearby land territories with default dice.

Other notes:

  • Elimination bonus of 8 for taking out a player
  • Unlimited reserves
  • Return to attack from fortify, and return to unit placement from attack are on
  • 3 fortifies per turn, to adjacent territories
  • Card scale: 5,6,7...10,12,14...20,5
  • Max = 9 cards
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed9
    Card values5,6,7,8,9,10,12,14,16,18,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn4
    Elimination bonus8
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 71
    Continents 65
    Advanced Features Border Modifiers
     
    Board Settings
    Gameplay Turn Based
    Available Players
    2 3 4 5
    6 7 8
    Card Sets Worth Off
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Light
    Fog Override Enabled
    Open Games 0
     
    Cards
    Canada
    United States
    Mexico
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red Default Default
    2 Green Default Default
    3 Navy Default Default
    4 Black Default Default
    5 Orange Default Default
    6 Purple Default Default
    7 Blue Default Default
    8 Pink Default Default
    9 Brown Default Default
    10 Yellow Default Default

    Board Description

    Hordes of North America

    **NO CARDS**

    v1.0

    All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

    All Canadian territories have a max of 15, but because Canadians are so polite, they defend against other Canadian territories with d7 dice (doesn't work against Americans or sea territories).

    Violence has erupted in Mexico, and all its territories attack each other with d7 dice (doesn't work against Americans). However, Mexican territories have a 25 unit max.

    The United States, with its strict immigration laws, is hard to enter -- all US territories defend with d7 against Mexican or Canadian attacks (doesn't work against sea attacks). They attack each other with standard dice, and have a unit max of 20.

    Battleships are worth +2 each, but defend d6 v d7. They have a max of 30 units and attack nearby land territories with default dice.

    Other notes:

  • There are no cards
  • Elimination bonus of 15 for taking out a player
  • Unlimited reserves
  • Return to attack from fortify, and return to unit placement from attack are on
  • 3 fortifies per turn, to adjacent territories
  • Card scale: 2,3,4,5,6,2,3...
  • Max = 9 cards
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOff
    Card CaptureOn
    Maximum number of cards allowed5
    Card values
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn4
    Elimination bonus15
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 71
    Continents 65
    Advanced Features Border Modifiers
     
    Board Settings
    Gameplay
    Available Players
    2 3 4 5
    6 7 8
    Card Sets Worth 3,4,5,6,7,8,9
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Light
    Fog Override Enabled
    Open Games 0
     
    Cards
    Canada
    United States
    Mexico
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red Default Default
    2 Green Default Default
    3 Navy Default Default
    4 Black Default Default
    5 Orange Default Default
    6 Purple Default Default
    7 Blue Default Default
    8 Pink Default Default
    9 Brown Default Default
    10 Yellow Default Default

    Board Description

    Hordes of North America

    SimulGear

    v1.2

    All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

    All Canadian territories have a max of 15, but being that Canadians are very polite, they defend against other Canadian territories at 50% v 80% (doesn't work against Americans or sea territories).

    Violence has erupted in Mexico, and all its territories attack each other at 70% v 70% (doesn't work against Americans). However, Mexican territories have a 25 unit max.

    The United States, with its strict immigration laws, is hard to enter -- all US territories defend at 50% v 80% against Mexican or Canadian attacks (doesn't work against sea attacks). They attack each other with standard dice, and have a unit max of 20.

    Battleships are worth +2 each, but defend at 70% v 70%. They have a max of 20 units and attack nearby land territories with default dice.

    Other notes:

  • Elimination bonus of 15 for taking out a player
  • Unlimited reserves
  • Fatigue 3% per 5 turn orders
  • 3 reinforcements per turn, to adjacent territories
  • Card scale: 3,4,5,6,7,8,9,10,12,14,16...
  • Max = 9 cards
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack moves3
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost territories owned goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed9
    Card values3,4,5,6,7,8,9,10,12,14,16
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn5
    Elimination bonus15
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Chance of an attacker killing a defender60
    Chance of a defender killing an attacker75
    Fatigue: Chance of Attack success drops by3% per 5 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone