171 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 8.0
  • Designer: Amidon37
  • Rating:
  • Rating Score: 9.00 out of 10 [5 ratings]
  • Difficulty: Intermediate
  • Created Date: 16th Aug 2013
  • Release Date: 25th Nov 2012
  • Games Played: 413

Design Information
Territories 204
Continents 3
Advanced Features Attack Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 1 [View]
 
Cards
Cards
Are Not
Used
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Brown Default Default
3 Orange Default Default
4 Blue Default Default
5 Navy Default Default
6 Olive Default Default
7 Violet Default Default
8 Green Default Default
9 Red Default Default
10 White Default Default
11 Cyan Default Default
12 Lime Default Default
13 Pink Default Default
14 Yellow Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game.

The goal of Hex is to create a connected path of hexes between your sides of the board.

To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.)

When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there.

These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!)

---------------------------------------------------------------------------

Hex is a fairly well-studied game. Some links to strategy and such:

http://www.hexwiki.org/index.php?title=Main_Page

http://en.wikipedia.org/wiki/Hex_(board_game)

http://www.mazeworks.com/hex7/about/basics1.htm

http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html

------------------------------------------

If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate,

Thanks to Hugh for prompting me to make this board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed1
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 203
Continents 2
Advanced Features Attack Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Cards
Are Not
Used
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Brown Default Default
3 Orange Default Default
4 Blue Default Default
5 Navy Default Default
6 Olive Default Default
7 Violet Default Default
8 Green Default Default
9 Red Default Default
10 White Default Default
11 Cyan Default Default
12 Lime Default Default
13 Pink Default Default
14 Yellow Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game.

The goal of Hex is to create a connected path of hexes between your sides of the board.

To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.)

When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there.

These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!)

---------------------------------------------------------------------------

Hex is a fairly well-studied game. Some links to strategy and such:

http://www.hexwiki.org/index.php?title=Main_Page

http://en.wikipedia.org/wiki/Hex_(board_game)

http://www.mazeworks.com/hex7/about/basics1.htm

http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html

------------------------------------------

If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate,

Thanks to Hugh for prompting me to make this board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed1
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 369
Continents 3
Advanced Features Attack Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Cards
Are Not
Used
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Brown Default Default
3 Orange Default Default
4 Blue Default Default
5 Navy Default Default
6 Olive Default Default
7 Violet Default Default
8 Green Default Default
9 Red Default Default
10 White Default Default
11 Cyan Default Default
12 Lime Default Default
13 Pink Default Default
14 Yellow Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game.

The goal of Hex is to create a connected path of hexes between your sides of the board.

To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.)

When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there.

These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!)

---------------------------------------------------------------------------

The first turn for the 2nd player he will be allowed to attack from a different hex then in the rest of the game. With this hex the player can successfully attack any hex on the board - even the one the first player took.

This is an attempt to mitigate the "first player advantage" that exists in these types of games. If the 2nd player takes the 1st players hex they are in effect becoming the 1st player.

---------------------------------------------------------------------------

Hex is a fairly well-studied game. Some links to strategy and such:

http://www.hexwiki.org/index.php?title=Main_Page

http://en.wikipedia.org/wiki/Hex_(board_game)

http://www.mazeworks.com/hex7/about/basics1.htm

http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html

------------------------------------------

If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate,

Thanks to Hugh for prompting me to make this board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed1
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 368
Continents 2
Advanced Features Attack Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Cards
Are Not
Used
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Brown Default Default
3 Orange Default Default
4 Blue Default Default
5 Navy Default Default
6 Olive Default Default
7 Violet Default Default
8 Green Default Default
9 Red Default Default
10 White Default Default
11 Cyan Default Default
12 Lime Default Default
13 Pink Default Default
14 Yellow Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game.

The goal of Hex is to create a connected path of hexes between your sides of the board.

To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.)

When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there.

These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!)

---------------------------------------------------------------------------

Hex is a fairly well-studied game. Some links to strategy and such:

http://www.hexwiki.org/index.php?title=Main_Page

http://en.wikipedia.org/wiki/Hex_(board_game)

http://www.mazeworks.com/hex7/about/basics1.htm

http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html

------------------------------------------

If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate,

Thanks to Hugh for prompting me to make this board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed1
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 368
Continents 2
Advanced Features Attack Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Cards
Are Not
Used
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Brown Default Default
3 Orange Default Default
4 Blue Default Default
5 Navy Default Default
6 Olive Default Default
7 Violet Default Default
8 Green Default Default
9 Red Default Default
10 White Default Default
11 Cyan Default Default
12 Lime Default Default
13 Pink Default Default
14 Yellow Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game.

The goal of Hex is to create a connected path of hexes between your sides of the board.

To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.)

When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there.

These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!)

---------------------------------------------------------------------------

Hex is a fairly well-studied game. Some links to strategy and such:

http://www.hexwiki.org/index.php?title=Main_Page

http://en.wikipedia.org/wiki/Hex_(board_game)

http://www.mazeworks.com/hex7/about/basics1.htm

http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html

------------------------------------------

If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate,

Thanks to Hugh for prompting me to make this board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 361
Continents 2
Advanced Features Attack Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Cards
Are Not
Used
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Brown Default Default
3 Orange Default Default
4 Blue Default Default
5 Navy Default Default
6 Olive Default Default
7 Violet Default Default
8 Green Default Default
9 Red Default Default
10 White Default Default
11 Cyan Default Default
12 Lime Default Default
13 Pink Default Default
14 Yellow Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game.

The goal of Hex is to create a connected path of hexes between your sides of the board.

To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.)

When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there.

These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!)

---------------------------------------------------------------------------

Starred hexes belong to both players.

---------------------------------------------------------------------------

Hex is a fairly well-studied game. Some links to strategy and such:

http://www.hexwiki.org/index.php?title=Main_Page

http://en.wikipedia.org/wiki/Hex_(board_game)

http://www.mazeworks.com/hex7/about/basics1.htm

http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html

------------------------------------------

If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate,

Thanks to Hugh for prompting me to make this board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed1
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone