Interesting board. I wasn't clear that the very bottom stair and very top stair are connected, which caused me to lose my first game. I now see a sentence about that in the description - but even that sentence could be more clearly stated and it may make sense to add it to the game board itself in some way to make it clear to everyone. I am pretty sure I won my second game because my opponent didn't realize the connection between the very top and the very bottom. Overall, I'm not sure why a Helix would be connected in that manner - helixes don't do that and it doesn't make logical sense to me. Other than that, it was fun. I played three player games, but I suspect it would be even more fun and challenging with more players on the board.
I find this to be a pretty fun board. While not overly complicated, it does reward clever play. The map has a crisp, clean look and also an elegant description of gameplay. Well done Viper.
I like the way the border modifiers give advantage to unidirectional travel, but the ability to attack up the helix adds some flavor. I'm a fan of the map...and when I finally win one, I'm sure I'll like it more.
one of my favorite games here. not overly complicated, but it works. only folly in my book is the fact that the bottom step does not have an attack advantage vs the top step to keep the game perfectly even. Other than that no complaints, but no style points.
Not a big fan. Maybe because I prefer more orthodox boards. I find it weird that I keep losing when I attack from areas where I'm supposed to have the upper hand.
Am I right in assuming that the player who has the top step has the absolute advantage? Or is the top linked to the bottom (I didn't check this)? If it's the former, then that's one more point off my book.
This board reminds me of escalation. I just can't seem to figure out how to play it well and that frustrates me. I fully admit that my own, usually-defensive-minded play-style is probably to blame, but I didn't really enjoy this board. Still, it was completely fair, no starting place any better than another.
I'm really a big fan of this map. The idea of using DNA for a map is great and it is pulled off really well here. It is clean and clear and interesting. The 1 fortify really makes thinking ahead the key to the map and the modifiers are perfect.
The only thing that I would change about this map is to have it designed by RiskyBack, other than that it is really really fun (that's really the most important thing here). Great job Viper!
Good solid board! Gameplay was a lot more interesting than I first expected and thought it would be. Board looks great and movement is quick and plays fun. I think it's quite a tough board to get back into the game if you fall early or let others trample over you, but that just means you have to be careful early and play smart!