177 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 6.60 out of 10 [20 ratings]
  • Difficulty: Intermediate
  • Created Date: 9th Jul 2010
  • Release Date: 17th Aug 2010
  • Games Played: 323

Design Information
Territories 75
Continents 75
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Circular Helix
Conic Helix
Double Helix
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Lime Default
8 Yellow Default
9 Violet Default
10 Khaki Default
11 SkyBlue Default

Board Description

Helix

by Viper

Hordes style continents.

Return to Attack and Placement on.

Top stair and bottom step attack each other normally.

1 fortify to any connected territory.

Cards are 4,5,6,7,8,... with a max of 5 cards.

+1 bonus per every 3 territories owned.

+5 per elimination with Card and Reserve capture on.

This is my first attempt at a Hordes style bonus board. In case you haven't played hordes before I'll explain how it works on this map.

So as a general example I will say we have 5 steps. Step A, B, C, D and E. If I start on step C, I must conquer step B and D to get a +1 bonus. To further my bonuses and gain another +1 bonus with step B, I must conquer step A and I already own step C. And to get the final +1 bonus I must control step C, D and E. Since I already own step C and D, I must conquer step E to gain the final +1 bonus.

To simplify this a little, you must own the step above and the step below the step you start on to get a +1 bonus.

There is a diagram on the board that should explain the attack patterns.

Not much else to it.

Have fun!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone