184 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 3.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 6.50 out of 10 [2 ratings]
  • Difficulty: Intermediate
  • Created Date: 13th Oct 2010
  • Release Date: 10th Mar 2010
  • Games Played: 36

Design Information
Territories 225
Continents 225
Advanced Features Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15
Card Sets Worth 3,4,5,6,7,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 1 [View]
 
Cards
Happy
Sunshine
Happy Trees
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grey Default
2 Teal Default
3 Green Default
4 Orange Default
5 Purple Default
6 Blue Default
7 Cyan Default
8 Red Default
9 Pink Default
10 Lime Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 White Default

Board Description

Gearsweeper

Boooooom!

Gears are Capital Cities, if you take control of a Capital and end up losing all of your Capitals then you are eliminated! +1 bonus is collected Hordes! style (own a territory and all bordering territories). Borders are one space up, down, left, and right. Eliminations of players results in captured cards, 5 troop bonus, and assimilation of approximately 75% of the player's units (if eliminated via Capital City)! 25 troops are allowed in Reserve and unlimited cards can be held.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,4,5,6,7,3,4,5,6,7,3
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned8
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %75
Destroy unallocated CapitalsOff
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 225
Continents 196
Advanced Features Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15
Card Sets Worth 3,4,5,6,7,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Big Boxes
Five Boxes
Lot of Boxes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grey Default
2 Black Default
3 Green Default
4 Orange Default
5 Purple Default
6 Peach Default
7 Cyan Default
8 Red Default
9 Pink Default
10 Lime Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 White Default

Board Description

Gearsweeper: Boxes

Boooooom!

Gears are Capital Cities, if you take control of a Capital and end up losing all of your Capitals then you are eliminated! +1 bonus is collected for holding a square consisting of 4 territories. Borders are any one space in any direction, including diagonal! Eliminations of players results in captured cards, 5 troop bonus, and assimilation of approximately 75% of the player's units (if eliminated via Capital City)! 25 troops are allowed in Reserve and unlimited cards can be held.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,4,5,6,7,3,4,5,6,7,3
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned8
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %75
Destroy unallocated CapitalsOff
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 25
Continents 26
Advanced Features Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 3,4,5,6,7,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
YingYang
Sides
Board
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Black Default
2 Yellow Default
3 Green Default
4 Blue Default
5 Red Default
6 White Default

Board Description

Gearsweeper: Duel

Boooooom! 1vs1 Duel!

Gear is a Capital City, if you take control of the Capital and end up losing it then you are eliminated! +1 bonus is collected Hordes! style (own a territory and all bordering territories), Capital City is worth +6. Borders are one space up, down, left, and right. 25 troops are allowed in Reserve and unlimited cards can be held. 1 Fortify with Return to Attack On.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,4,5,6,7,3,4,5,6,7,3
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 225
Continents 105
Advanced Features Capitals
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 3,4,5,6,7,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Bomb
Super Nova
Black Hole
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grey Default
2 Teal Default
3 Green Default
4 Orange Default
5 Purple Default
6 Blue Default
7 Cyan Default
8 Red Default
9 Pink Default
10 Lime Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 White Default

Board Description

Gearsweeper: Proximity

Boooooom!

Gears are Capital Cities, if you take control of a Capital and end up losing all of your Capitals then you are eliminated! +1 bonus is collected for holding a Gear territory or a territory that touches a Gear territory. Borders are any one space in any direction, including diagonal! Gear territories have additional one-way borders to one space beyond all touching territories! Gear territories also have a +2 attack modifier to touching territories and a +1 attack modifier to the territories one space beyond all touching territories. Eliminations of players results in captured cards, 5 troop bonus, and assimilation of approximately 75% of the player's units (if eliminated via Capital City)! 25 troops are allowed in Reserve and unlimited cards can be held.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,4,5,6,7,3,4,5,6,7,3
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %75
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 225
Continents 225
Advanced Features Capitals
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 3,4,5,6,7,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Sad
Surrender
No Chance
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grey Default
2 Teal Default
3 Orange Default
4 Purple Default
5 Blue Default
6 Cyan Default
7 Black Default
8 Pink Default
9 Lime Default
10 Yellow Default
11 Navy Default
12 Brown Default
13 Violet Default
14 White Default
15 Red Default

Board Description

Gearsweeper: Remix

Boooooom!

Gears are Capital Cities, if you take control of a Capital and end up losing all of your Capitals then you are eliminated! +1 bonus is collected Hordes! style (own a territory and all bordering territories). Borders are one space up, down, left, and right. Eliminations of players results in captured cards, 5 troop bonus, and assimilation of approximately 75% of the player's units (if eliminated via Capital City)! 25 troops are allowed in Reserve and unlimited cards can be held. Starting Scenario (only 4 players allowed) and Capital City layout are different from original Gearsweeper board.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,4,5,6,7,3,4,5,6,7,3
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned10
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %75
Destroy unallocated CapitalsOff
Number of units per Territory2
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 225
Continents 390
Advanced Features Capitals
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15
Card Sets Worth 3,4,5,6,7,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Father
Holy Spirit
Son
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grey Default
2 Teal Default
3 Green Default
4 Orange Default
5 Purple Default
6 Blue Default
7 Cyan Default
8 Red Default
9 Pink Default
10 Lime Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Black Default

Board Description

Gearsweeper: Trinity

Boooooom!

Gears are Capital Cities, if you take control of a Capital and end up losing all of your Capitals then you are eliminated! +1 bonus is collected for holding 3 territories in a row either vertically or horizontally, +2 bonus if all 3 territories are Capital Cities. Borders are one space up, left, right, and two spaces down. Eliminations of players results in captured cards, 3 troop bonus, and assimilation of approximately 75% of the player's units (if eliminated via Capital City)! 25 troops are allowed in Reserve and unlimited cards can be held.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,4,5,6,7,3,4,5,6,7,3
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned10
Minimum bonus units per turn4
Elimination bonus3
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %75
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone