102 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 8.30 out of 10 [10 ratings]
  • Difficulty: Intermediate
  • Created Date: 6th Dec 2010
  • Release Date: 1st Nov 2010
  • Games Played: 156

Design Information
Territories 33
Continents 19
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay
Available Players
2 4
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Red
Green
Blue
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Darth Vader Default Default
2 Yoda Default Default
3 Obi-Wan Kenobi Default Default
4 Aenon Jurtis Default Default
5 Plo Koon Default Default
6 Mace Windu Default Default
7 Shintor Beerus Default Default
8 Yendar Platis Default Default
9 Bontu Sitmus Default Default
10 Mara Jade Default Default
11 Luke Skywalker Default Default
12 Anakin Skywalker Default Default
13 Obsiskius Default Default
14 Markib Default Default
15 Kerton Rimidon Default Default
16 Grentorg Civos Default Default

Board Description

Gear Wars: The Force Unleashed

As the Jedi Council visits an alien world that has applied for membership into the Republic, 2 Jedi Knights feels a disturbance in the Force. The Jedis investigates the forest, the source of the disturbance and finds a Dark Jedi and his apprentice lying in wait. It would appear that the Sith had beaten the Council to this planet. The two groups fight with lightsabers to a stalemate, neither one gaining the upper hand and neither yielding. This battle can only be decided with a test of Force Mastery.

  • Each player starts with 10 units in their lightsaber
  • Sabers are worth +10
  • This is a simultaneous play map with the percentages set at A60 D70
  • Sabers can attack any of the purple Force Nodes
  • Purple Force Nodes are worth +1 each (there are 10)
  • Purple can attack Blue
  • Blue can attack anything on the map including the sabers
  • Blue attacks sabers with a penalty (A50 D70)
  • Red attack the sabers with an advantage (A80 D70)
  • Cards are set at 5,5,5,5.......
  • Initial Neutral Counts

  • Purple = 2
  • Blue = 3
  • Red = 5
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesUnlimited
    Allow reinforced units to attack in the same roundOn
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost territories owned goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeHeavy
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Chance of an attacker killing a defender60
    Chance of a defender killing an attacker70
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 26
    Continents 12
    Advanced Features One-way Borders
    Border Modifiers
     
    Board Settings
    Gameplay
    Available Players
    2
    Card Sets Worth 5,5,5,5,5,5,5
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Disabled
    Fog Setting Heavy
    Fog Override Disabled
    Open Games 0
     
    Cards
    Red Lightsaber
    Green Lightsaber
    Blue Lightsaber
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Darth Vader Default
    2 Yoda Default
    3 Obi-Wan Kenobi Default
    4 Aenon Jurtis Default
    5 Plo Koon Default
    6 Mace Windu Default
    7 Shintor Beerus Default
    8 Yendar Platis Default
    9 Bontu Sitmus Default
    10 Mara Jade Default
    11 Luke Skywalker Default
    12 Anakin Skywalker Default
    13 Obsiskius Default
    14 Markib Default
    15 Kerton Rimidon Default
    16 Grentorg Civos Default

    Board Description

    Gear Wars: The Force Unleashed

    As the Jedi Council visits an alien world that has applied for membership into the Republic, a lone Jedi Knight feels a disturbance in the Force. The Jedi investigates the forest, the source of the disturbance and finds a Dark Jedi lying in wait. It would appear that the Sith had beaten the Council to this planet. The two fight with lightsabers to a stalemate, neither one gaining the upper hand and neither one yielding. This battle can only be decided with a test of Force Mastery.

  • Each player starts with 10 units in their lightsaber
  • Sabers are worth +10
  • This is a simultaneous play map with the percentages set at A60 D70
  • Sabers can attack any of the purple Force Nodes
  • Purple Force Nodes are worth +1 each (there are 10)
  • Purple can attack Blue
  • Blue can attack anything on the map including the sabers
  • Blue attacks sabers with a penalty (A50 D70)
  • Red attack the sabers with an advantage (A80 D70)
  • Cards are set at 5,5,5,5.......
  • Initial Neutral Counts

  • Purple = 2
  • Blue = 3
  • Red = 5
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesUnlimited
    Allow reinforced units to attack in the same roundOn
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost territories owned goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeHeavy
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Chance of an attacker killing a defender60
    Chance of a defender killing an attacker70
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone