179 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 2.0
  • Designer: Raptor
  • Rating:
  • Rating Score: 8.09 out of 10 [11 ratings]
  • Difficulty: Intermediate
  • Created Date: 12th Sep 2013
  • Release Date: 15th Jan 2012
  • Games Played: 358

Design Information
Territories 34
Continents 42
Advanced Features View Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth 2,2,2,2,2,2,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Mickey Mouse
Donald Duck
Goofy
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default Occupy 17 Territories
2 Orange Default Occupy 17 Territories
3 Yellow Default Occupy 17 Territories
4 Green Default Occupy 17 Territories
5 Blue Default Occupy 17 Territories
6 Pink Default Occupy 17 Territories
7 Purple Default Occupy 17 Territories

Board Description

Howdy partners!

Step right up and try your hand at the old Frontierland Shootin" Arcade.

We have over 30 targets for you to aim at and each one lights up when you score a direct hit.

Be the first to light up over half the targets to win the game.

Rules:

Each player starts with a Coin Box with ten units in it.

The Coin Box has a limit of 30 units.

The Coin Boxes are also factories producing 6 units per round.

The Coin Boxes can shoot any Target.

You will get 5 attacks per round and 3 transfers from the Coin Box to the Targets.

Targets have a limit of 3 units.

Cards always turn in for 2 extra units.

If you control 16 targets, plus your coin box, you win the game.

There are several continents that produce factory units placed in your coin box:

  • Shoot the Moon +1
  • Both Cactuses +2
  • All the Vultures +3
  • All Three Cans +3
  • All 7 Buildings +7
  • All 7 Tombstones +7
  • Some Targets have view only borders to other Targets:

  • The BootHill Sign can view the Tombstones
  • The Lantern can view the Buildings
  • The Owl can view the Vultures
  • The Skull can view the Cans
  • The Rock can view the Cactuses
  • Several Targets have special abilities:

  • Snake Hole - Owning the Snake Hole grants vision to the BootHill Sign, Lantern, Owl, Skull, Rock, Lost Gold Mine and The Old Crow.
  • The Lost Gold Mine - Owning the Lost Gold Mine adds one universal unit to the BootHill Sign, Lantern, Owl, Skull and Rock at the beginning of your turn regardless of who the owner is unless it is a Neutral space.
  • The Old Crow - Owning The Old Crow causes both of your opponents to lose one unit from their Coin Box at the beginning of your turn.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed5
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeTotal
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOff
    Maximum number of cards allowed5
    Card values2,2,2,2,2,2,2,2,2,2,2
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOff
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Territory0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone