Maybe i'm missing something, but this board seemed really rough. unit max, path movement/layout, and fog all left me wondering what was going on. felt clunky and drug out too long. Cool theme though.
I was thrilled to reach the point where I could surrender. Horrible border modifiers, senseless 5 army limit in all territories, just terribly designed. Stay away.
However, there IS one bug on this board. There is one path where if you attack it from the wrong direction, it defends with 12v12 instead of the 12v0 it's supposed to be. That should really be fixed. Lowered my score for this board because of that - otherwise, it's perfect.
This smurfy board is "Superb" if you know what you are getting into, otherwise you could very smurfy well think it is "Abysmal". Strategy and gameplay are smurfy different than standard Risk - and can be smurfy frustrating - due to the 5 limit on 'shrooms and the lopsided attacks against them. Using smurfy reserves wisely is a must.
And as an '80's child the cartoon show and theme is permanently etched into my brain.
My one annoyance with the board is the paths - many turns you have to plan out a walk through the paths to keep the other players from getting a big territory bonus.