205 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 6.60 out of 10 [5 ratings]
  • Difficulty: Beginner
  • Created Date: 22nd Jun 2011
  • Release Date: 22nd Aug 2011
  • Games Played: 49

Design Information
Territories 61
Continents 6
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Life
Food
Nature
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default Default
2 Red Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Yellow Default Default
8 Navy Default Default
9 Brown Default Default
10 Violet Default Default

Board Description

Fibonnaci Circles...

Standard attack rules are in place.

The end point of each arm has a one way attack at 6v6 to the middle of the adjacent arm of circles and to the middle of every other arm at 5v7, outlined in white. Attacking the center is 7v6, and attacking out of the center is 7v6.

You may transfer twice to any connected territory.

The center and each arm is worth +5. And one additional reinforcement for every 3 territories.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone