125 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Comrogue
  • Rating:
  • Rating Score: 7.50 out of 10 [12 ratings]
  • Difficulty: Beginner
  • Created Date: 5th Oct 2012
  • Release Date: 1st Nov 2012
  • Games Played: 2322

Design Information
Territories 108
Continents 55
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 3,4,5,6,7,8,9
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
 
Cards
Foreign Relations
Jobs
Industry
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

This game is based on the United States electoral college. Each territory is worth one "electoral vote." In states with a single territory, you get +1 bonus for holding the state. In states with several territories, you must hold them all to get the bonus.

SWING STATE DEFENSE: The swing states (marked with a black star) are impossible to defend. Attackers from out of state roll 7-sided dice, and defenders roll 5-sided dice. Attacks within state are not affected by this rule.

SWING STATE COMBOS: Players receive additional bonuses for holding groups of swing states, as described on the map.

COASTLINE ATTACK: This rule helps the board balance properly, especially in the Northeast. Players may attack for a distance of three territories along any coast or shoreline, including the Great Lakes. In the Great Lakes, ships pass through the narrow strait connecting Lake Michigan to the other lakes. There are two exceptions to the coastline attack: Anchorage (Alaska) is connected only to Seattle (Washington), and Honolulu (Hawaii) is connected only to Los Angeles (California).

This game was originally created at Warfish in 2008. Big thanks to Ozyman for helping move it over here. (Do I really have to call it "The Old Site"?)

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,4,5,6,7,8,9,10,11,12,13
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned255
Minimum bonus units per turn5
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone