Rating: 7.94 out of 10 based on 17 ratings

Chart.

You can review this board once you have completed a Public game

Ratings

Mon 9th Jan 16:55
Reviewed by shelbo  Good
Cool idea, neat how the players start to move around the track.
#17 of 17
Sun 4th Dec 15:09
Reviewed by Jigler  Average
Good board, attack direction is a little difficult to distinguish sometimes, which can make a big difference in the game. Graphics are fine. It makes for a great 3 player game though, lots of fun!
#16 of 17
Thu 29th Sep 08:23
Reviewed by Ohbie  Great
A great three player map!
#15 of 17
Wed 17th Aug 23:03
Reviewed by Lucasj  Good
Sometimes I thought a car could attack an area, so I messed up there. but great board.
#14 of 17
Mon 16th May 02:26
Reviewed by nullsignal  Superb
great little board, and perfect for three players. don't you dare change the card scale. back-and-forth games on this are fantastic.
#13 of 17
Mon 2nd May 02:53
Reviewed by KommisMar  Good
This board does a good job of giving you the "race" feel that it is going for. A different card scale might help to prevent the extended stalemates that can occur.
#12 of 17
Wed 20th Apr 14:15
Reviewed by corvo013  Great
uni-directional attacks. not Nascar (all right turns) :) Good board for smaller groups.
#11 of 17
Thu 17th Feb 15:49
Reviewed by Oatworm  Great
Though the board redefines the boundaries of "graphical subtlety" (Can we get a black and white version so it's even plainer?), don't let its looks fool you - this is not a board you can sleepwalk through. Though stalemates can and do happen, they clear up quickly enough to keep things moving.
#10 of 17
Mon 31st Jan 19:51
Reviewed by Conan  Great
I love the concept of this map but where I think it struggles is the chance that it will enter a stalemate condition.

If the players are trying to keep things even between them the board can get into a position where A can attack B but not C, B can attack C but not A, and C can attack A but not B. With the low card trade-in value the tendency is to defend because there's no incentive to earn cards.

Fix the stalemate (increased cards or a capital scheme like 3-Legged Race employs) and the rating goes to 9 or 10.
#9 of 17
Mon 31st Jan 17:39
Reviewed by Mad Bomber  Superb
SMART and clean small map. i like the idea of trading in twice....
#8 of 17
Fri 29th Oct 18:51
Reviewed by RiskyBack  Great
3 player maps are the hardest maps to make and even harder to make well. I am a big fan of this map. The elegance of it is in it's simplicity. The addition of the fortify to any connecting with unlimited fortifies allows you to regroup after a bonus buster and also allows you to really utilize the choke points to their fullest. Try to save your biggest bonus or regroup so a smaller choke point but have a larger defense? That is up to you and this map lets you make the choice. The card scale is just enough to make it interesting without ever deciding the game in and of itself (big props). Unlike the map would appear, it's not really a sprint but you can play it that way (please join a game with me if you do choose to play that way).
As far as the graphics, I like them. Pretty and Artsy isn't always the best choice (see most of my maps for example). Yes, it's nice to have pretty maps but when the graphics work, they just work and that's the case here. If you don't play this because they are all the same car or because it was totally drawn and not just stolen images than you are missing out and I suggest a nice game of basic Risk for you (the circle version).
See, a simple map has encouraged me to write all these words so it must be worth playing! Nicely done!!!
#7 of 17
Thu 28th Oct 22:12
Reviewed by blargman54  Superb
fun
#6 of 17
Wed 13th Oct 11:03
Reviewed by darklord  Great
Godd map, fast play and agrssivity are valued.
#5 of 17
Sat 9th Oct 09:14
Reviewed by Sff75  Good
well
#4 of 17
Thu 30th Sep 14:57
Reviewed by Master Bratac  Great
I'll go one less than the Mongrel/Alpha love fest. It's pretty as well.
#3 of 17
Mon 27th Sep 19:31
Reviewed by river  Superb
This map works well. Small, fast and aggressive. I like that in a map. I haven't won yet, but, I'll keep trying. Good job.
#2 of 17
Tue 14th Sep 05:15
Reviewed by Mongrel  Superb
It seems that a board in this style should have been created already; if so, it didn't leave an impression quite like DATR has. I love boards where the play, not just picture, fit the theme. This board encourages racing for a bonus, and I haven't seen a stalemate yet. As with any Alpha map, it's not the most eye popping, but the effort spent making it look pretty is replaced by sound, well tested, well thought-out play. I can't think of any way this board might be improved. 3 players is just right, and the starting unit levels match the bonus growth. The card cycle is appropriate. Unlimited fortifies within connected components, an often misused feature, is perfect here. He's making a name for himself as a board fixer, and DATR is a start-to-finish solo project that I could see myself playing many times over. In fact, I'm starting one right now...
#1 of 17