205 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 7.79 out of 10 [14 ratings]
  • Difficulty: Beginner
  • Created Date: 30th Nov 2010
  • Release Date: 31st Dec 2009
  • Games Played: 241

Design Information
Territories 72
Continents 26
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Risky in the 30's
Risky in the 70's
Risky in the 80's
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Dead Default
2 Mean Default
3 Grue Default
4 Stink Default
5 Gore-ange Default
6 Cripple Default
7 Spleen Default
8 Baby Grue Default
9 Grime Default
10 Really Stink Default
11 Yellin Default
12 Whack Default

Board Description

He's an 8-bit Vampire in a 32-bit world

Count Risky's world has always been Black & White. Good or Evil? Evil. Cape or Hoodie? Cape. Letterman or Leno? Letterman. A-Positive or A-Negative? A-Negative.

But now, in this world of HD TV, Blu-Ray Players, MP3's and Anime, Count Risky is being kicked to the curb. There is no longer a place for a Vampire that isn't young, pale looking with strange sparkles and that all the tween girls go ga-ga over. Creepy has been replaced by sexy and Count Risky just doesn't fit in.

The people of the new mellennium are gonna colorize that Vamp and make him new and improved. The newer the cooler, the cooler the better!

It's out with the old and in with the new, here, when...........

Count Risky Must Die

Borders are straight forward. In the Graveyard you can attack any grave that is next to you, above you or below you. The Graves next to the path attack the place on the path next to them and the path can attack those same graves.

The upper most part of the path attacks The Door to Castle Risky and the door can attack either nostril. The Nostrils can attack either the eye or the window on their side. All borders are two way so if it attacks you, you can attack it.

Bonuses are for the rows in the grave yard horizontally and vertically. Each row is worth +6 and each column is worth +5. The path is worth +5 itself. The nostril, eye and window on each side of the castle are worth +3 and if you control the entire castle you get a total of +10 (+3 for each side and +4 for also having the door).

2 fortifies, standard card scale and that is that.

Enjoy!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone