102 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 8.63 out of 10 [16 ratings]
  • Difficulty: Intermediate
  • Created Date: 8th Jan 2013
  • Release Date: 24th Jan 2012
  • Games Played: 287

Design Information
Territories 71
Continents 24
Advanced Features Capitals
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
Light Roast
Medium Roast
Dark Roast
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Tan Default Default
5 Brown Default Default
6 Green Default Default
7 Light Blue Default Default
8 Blue Default Default
9 Navy Default Default
10 Purple Default Default
11 Lavender Default Default
12 Pink Default Default

Board Description

Seattle is sleepless! It seems there's an independent coffee shop on every street corner. Use your wit and power to rule the city as a monopolistic bean baron!

Mostly standard rules apply except that:

Coffee Shops (Coffee Mug Icons) are Capitals. If you take over any coffee shops and then lose them all, you are out of the game. Unit assimilation is 100%.

Bonuses are granted for having a coffee shop and all of the territories surrounding it. The bonus is equal to the number of adjacent territories. Some continents overlap.

Minimum bonuses and per/territory bonuses are fairly high for the setup. This game should be fast paced and jittery.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone