






Great
As it's currently configured, this board is basically broken. Due to the bottom player having an extra 2 units at start and needing to kill 3 less units to get the bottom continent, the bottom player not only will start off with a +5 bonus after the first turn roughly 66% of the time, it's almost mathematically impossible for the top player to secure a continent on their first turn without otherworldly luck. Given the unit counts of the players, that basically amounts to a +10 bonus for the bottom player at the start of turn 2 (+5 bonus, +5 units that the bottom player either starts with or doesn't have to kill to get a bonus), which is almost insurmountable. I've only lost as the bottom player once, and it took a mixture of me running up against asm (one of WarGear's finest) and some fantastic rolling on his side to make that happen.
A tough board to rate. Excellent graphics work, and balanced about as well as a two person set-scenario board can be balanced. However, starting units and attack options are extremely limited, putting this board way over on the 'luck' side of the strategy <-> luck scale. Very easy to either win or lose the game in the first two turns. Not my cup of tea, but still a good implementation of this type of map.