121 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 6.43 out of 10 [23 ratings]
  • Difficulty: Beginner
  • Created Date: 13th Mar 2011
  • Release Date: 2nd Apr 2010
  • Games Played: 1160

Design Information
Territories 34
Continents 11
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Knife
Cloak
Altar
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default
2 Orange Default
3 Green Default
4 Blue Default
5 Black Default
6 Grey Default
7 Cyan Default
8 Lime Default
9 Pink Default
10 Yellow Default
11 Navy Default
12 Red Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

In the inner sanctum, black cloaked figures surrounded him.

"You have come to us willingly?" the tallest one asked.

He nodded, his face grim, but he had a gleam in his eye none of them detected.

"Why do you want to join The Circle?"

He started to rise as he replied with a snarl, "To break The Circle!"

------

A two-player game starting in random rooms of this strange subterranean arrangement of circular rooms that is claimed by the enigmatic Circle. Perhaps the arrangement has some arcane significance, or The Circle simply wants its meeting space to represent the organization's name.

Collect bonuses and engage your opponent through the white doorways. Be careful of the hidden tunnel - it defends with a +3 advantage (6v9)!

Can you break The Circle? Or will The Circle break you?!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory20
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 34
Continents 11
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Knife
Cloak
Altar
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default
2 Orange Default
3 Green Default
4 Blue Default
5 Black Default
6 Grey Default
7 Cyan Default
8 Lime Default
9 Pink Default
10 Yellow Default
11 Navy Default
12 Red Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

In the inner sanctum, black cloaked figures surrounded him.

"You have come to us willingly?" the tallest one asked.

He nodded, his face grim, but he had a gleam in his eye none of them detected.

"Why do you want to join The Circle?"

He started to rise as he replied with a snarl, "To break The Circle!"

------

A two-player game starting on opposite sides of this strange subterranean arrangement of circular rooms that is claimed by the enigmatic Circle. Perhaps the arrangement has some arcane significance, or The Circle simply wants its meeting space to represent the organization's name.

Move towards your opponent through the white doorways and be careful of the hidden tunnel - it defends with a +3 advantage (6v9)!

Can you break The Circle? Or will The Circle break you?!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory20
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Player4
Decrease unit count per player0
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 34
Continents 11
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Knife
Cloak
Altar
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default
2 Orange Default
3 Green Default
4 Blue Default
5 Black Default
6 Grey Default
7 Cyan Default
8 Lime Default
9 Pink Default
10 Yellow Default
11 Navy Default
12 Red Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

In the inner sanctum, black cloaked figures surrounded him.

"You have come to us willingly?" the tallest one asked.

He nodded, his face grim, but he had a gleam in his eye none of them detected.

"Why do you want to join The Circle?"

He started to rise as he replied with a snarl, "To break The Circle!"

------

A two-player game starting on opposite sides of this strange subterranean arrangement of circular rooms that is claimed by the enigmatic Circle. Perhaps the arrangement has some arcane significance, or The Circle simply wants its meeting space to represent the organization's name.

Move towards your opponent through the white doorways and be careful of the hidden tunnel - it defends with a +3 advantage (6v9)!

Can you break The Circle? Or will The Circle break you?!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory20
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Player4
Decrease unit count per player0
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone