87 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.10 out of 10 [20 ratings]
  • Difficulty: Beginner
  • Created Date: 11th Jan 2010
  • Release Date: 10th Nov 2009
  • Games Played: 275

Design Information
Territories 100
Continents 30
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Dice
Ladders
Chutes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Chutes and Ladders

By Electric Monk

Note: This board works best as a team game, so it is highly recommended to play using teams. Single player free-for-all play can also work, but usually requires a higher number of players to limit the advantage of going first.

The classic board game is back!

Rules of Attack:

-You may attack in numerical order, both higher and lower.

-The player at the bottom of a ladder may attack the top.

-The player at the top of a chute may attack the bottom.

Bonus Units:

-1 unit per 2 territories.

-Rows are divided in two, each half is a continent worth +2.

-If you hold the entire row, you get +1 in addition to the continent bonuses.

Have fun!

*Note: This board is under Copyright Protection by its respective owners(Milton Bradley). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone