200 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 8.50 out of 10 [12 ratings]
  • Difficulty: Intermediate
  • Created Date: 23rd Sep 2011
  • Release Date: 23rd Sep 2011
  • Games Played: 195

Design Information
Territories 57
Continents 92
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 6
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Warren
Bill
Sam
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Brown Default Default

Board Description

Capitalism II:

Small Business

Each Monopoly is worth +2

Each House is worth +1

Each Industry is worth +2

Each Commerical Building is worth +4

Each Political Building is worth +8

The Central Bank is worth +16

Property Tax is a +5

If you control Property Tax, you get -1 per Monopoly you control

Income Tax is +5

If you control Income Tax, you get -1 per building you own, from houses to the bank

Both Taxes combined is +5 in addition to the +5 for each

The Vacant Lot is +1

Petty Cash is +1

Each Airline is +1

All airlines is +4 in addition to the +1's

Each space on the board can attack 2-6 spaces away.

Elimination Bonus +7.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus7
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone