I agree. This is an elimination style board, but with appropriately placed neutrals there's a bit of bonus jockeying that goes on before that. It may be in your best interest to set up eliminations for others, I like that. You can also take the center to cause absolute mayhem, and a good strategy in many standard dice maps is to initiate mayhem as opposed to reacting to it. This board also confirms my philosophy that most wins on standard maps, ultimately, come down to "that one turn". Good stuff.
Surprisingly good! Sometimes boards look better than the gameplay, and I kind of thought that may be the case with this one, but it works out nicely. The board is a cash and conquer and eliminate board, but knowing when to strike and how hard to strike is the strategy. Graphics are great and the bonus structure works (that center piece can be a game changer, be sure and keep a close eye on an easy take/defend/hold of that one). Nicely done Viper!
I feel like the card scale on this game makes to much of the strategy on the board irrelevant. It seems like the entire game rests on being able to hold out just long enough till you can start a chain of elimination using the cards from one to fuel the next.
This is one fantastic looking board. Definitely seems to lean toward a cash and grab strategy - cards and eliminations are absolutely huge on this one. It's a quick bit of fun, though, so that's not a bad thing.
Clean, straight-ahead board. Nice graphics. Neutrals are used well to segregate the territories until someone knocks them down. Fights for the center can be interesting also. Cards grow a bit too fast for my taste.