I really like the idea of this board, and I like the way the bonuses and attack modifiers work. As well, the theme is great!
Waay to much depends on your initial start, and then of course how lucky you are in your first two or three turns.
The luckiest player should be able to wrap it up four or five rounds after their initial boon and should do so in a single turn. Be prepared for your game to end abruptly.
I think the problem is one of balance. The big ship are much more powerful than the little ones, and being able to hold one for just one turn will give you enough strength to win.
The regular and original version of the board have slight differences, and I like the way the dice modifiers are used to create variety and tactical interest. Both are good gaming, with different odds.
The simulgear version is unwinnable with decently competent opponents and therefore to my mind is broken.
The board Looks good and is a great idea. Balanced is the best scenario, but your game is probably not going to be long, and will only be kind of interesting. This one is just fair.
My traditional aggressive approach does not seem to work well for this map, as Yertle says below, you have to know when to strike and where to do so. Cool layout, and good map to play in teams, just not one of my favorites.
Great board with a lot more strategy than it first appears to have. Clear and easy to grasp gameplay but knowing just when to strike and the path to do it takes strategy. Very fun to play!