165 Open Daily games
5 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.41 out of 10 [27 ratings]
  • Difficulty: Beginner
  • Created Date: 14th Aug 2011
  • Release Date: 29th Dec 2010
  • Games Played: 1190

Design Information
Territories 60
Continents 15
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Surveillance
Labs
Power
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 WTE Default
2 DP Default
3 GN Default
4 NVY Default
5 ONG Default
6 SAG Default
7 BK Default
8 GL Default
9 RD Default
10 CN Default
11 PK Default
12 PLE Default
13 LM Default
14 BE Default
15 YL Default

Board Description

Base 9: Default

Classified - Blueprints of top secret government base known only as "Base 9".

Basic continent structure and movement around the board. Abandon with retain is enabled along with Return to Placement and Return to Attack enabled. 3 fortifies allowed and elimination bonus of 5 units.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 60
Continents 15
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Surveillance
Labs
Power
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 WTE Default
2 DP Default
3 GN Default
4 NVY Default
5 ONG Default
6 SAG Default
7 BK Default
8 GL Default
9 RD Default
10 CN Default
11 PK Default
12 PLE Default
13 LM Default
14 BE Default
15 YL Default

Board Description

Base 9: No Bones

Classified - Blueprints of top secret government base known only as "Base 9".

Basic continent structure and movement around the board. Abandon with retain is enabled along with Return to Placement and Return to Attack enabled.

In this scenario, there is no elimination bonus and the number of fortifies is set to 2.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 60
Continents 24
Advanced Features Fortify Only Borders
One-way Borders
Attack Only Borders
Artillery Borders
Border Modifiers
View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Surveillance
Labs
Power
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 WTE Default
2 DP Default
3 GN Default
4 NVY Default
5 ONG Default
6 SAG Default
7 BK Default
8 GL Default
9 RD Default
10 CN Default
11 PK Default
12 PLE Default
13 LM Default
14 BE Default
15 YL Default

Board Description

Base 9: Upgrades

Classified - Blueprints of top secret government base known only as "Base 9".

Continent structure and movement around the board as depicted and described. Return to Placement and Return to Attack enabled. 3 fortifies allowed and elimination bonus of 5 units.

In this scenario, abandon is disabled and some territories/areas have upgrades as described on the board image.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone