The simplicity of this map is really what makes it. I've played a few games on it that have been quite interesting. Simple can definitely be good if it's done right.
The graphics on this board are appealing enough that I tried it, so that's a plus, but play is predictable. Basically, whoever secures an outside rock is "in"; everyone else is toast. From there things seem to evolve fairly quickly and even with fog on there doesn't seem to be much room for subtle strategy. Secure a corner -bash away at the center - and then pick apart the rest of the board.
Good board. It's a simple, classic style (nothing too confusion or different), but the small, single-entry continents provide for a different feel and strategy. Looks awesome too (as Yertle's always do).
I have to disagree with the harsh reviews as well. While there isn't much to it, this is still a very good board. I don't think that the choke points on each satellite continent leads to no strategy involved. It just makes it important to push to get one of the smaller continents at the outset.
Ok, I think the other reviews are harsh. First off, the map has a good look. See, maps that have lots of continents often make it so that everyone gets a bonus and plays until they save enough units and cards get high enough to win. That's a no strategy map. This is not that. To get a bonus, you have to attack. The choke points on the map make it so somebody with a bonus can save it so it is worth taking the risk to try and get one early. Strategy is being able to out think your opponent, not the ability to do as little as possible until you feel over confident to do something about all those little units you've collected. This map doesn't play that way and that is a good thing in this Monkey's opinion.
However, I just don't think the map is that great. It works and it's the occasional fun play but not one I like to play a lot.