126 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 8.10 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 21st Sep 2010
  • Release Date: 19th Jan 2010
  • Games Played: 431

Design Information
Territories 105
Continents 105
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Olthoi
Virindi
Tuskers
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Gromnie Default
2 Moarsmen Default
3 Lugian Default
4 Crystal Default
5 Drudge Default
6 Armoredillo Default
7 Mite Default
8 Virindi Default
9 Hollow Minion Default
10 Tusker Default
11 K'Nath Default
12 Golem Default

Board Description

Asheron's Gear: Default

Portal Year 10 - You recently stepped through the swirling purple vortex only to find yourself ripped apart through time and space. You have landed on Dereth on the world of Auberean with very little at your aid. Upon scouting the area it is determined that creatures of all strengths and sizes have also landed on this foreign ground, pulled here by some magical essence. Each creature wants to claim the land of Dereth for their own prosperity, it is time for you to take up arms and defend your grounds all while expanding at the same time. Growing in land grows your experience and allows for a stronger force. You have noticed the layout of the land has its easy areas and its hard areas, and in order to come out on top you will have to defeat it all!

========

Gameplay:

Bonus collection is based upon Hordes! style, but on a per region basis. This means that no bonus will need a territory of another color. (Hordes! style is depicted as owning the surrounding countries of a single territory in order to obtain a bonus. On this map you only have to own the bordering territories that have the same color, even though there may be additional borders to a different area.) You are also able to collect 1 bonus per 6 countries with a minimum of 4 per round.

========

*Note: This board is under Copyright Protection by its respective owners (Turbine). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net. Please support the official owners. This map is based on the monster distribution layout provided by Turbine.

Asheron's Call is a great MMORPG in its 10th+ year of existence and still continuing with monthly updates. For a free trial or to see more about Asheron's Call and Turbine please visit http://ac.turbine.com/.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 105
Continents 105
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Holtburg
Shoushi
Yanshi
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Gromnie Default
2 Moarsmen Default
3 Lugian Default
4 Crystal Default
5 Drudge Default
6 Armoredillo Default
7 Mite Default
8 Virindi Default
9 Hollow Minion Default
10 Tusker Default
11 K'Nath Default
12 Golem Default

Board Description

Asheron's Gear: Portals

Portal Year 10 - You recently stepped through the swirling purple vortex only to find yourself ripped apart through time and space. You have landed on Dereth on the world of Auberean with very little at your aid. Upon scouting the area it is determined that creatures of all strengths and sizes have also landed on this foreign ground, pulled here by some magical essence. Each creature wants to claim the land of Dereth for their own prosperity, it is time for you to take up arms and defend your grounds all while expanding at the same time. Growing in land grows your experience and allows for a stronger force. You have noticed the layout of the land has its easy areas and its hard areas, and in order to come out on top you will have to defeat it all!

========

Gameplay:

Bonus collection is based upon Hordes! style, but on a per region basis. This means that no bonus will need a territory of another color. (Hordes! style is depicted as owning the surrounding countries of a single territory in order to obtain a bonus. On this map you only have to own the bordering territories that have the same color, even though there may be additional borders to a different area.) You are also able to collect 1 bonus per 6 countries with a minimum of 4 per round.

This scenario also has a few extra portals (borders) that allow for quicker movement around the board!

========

*Note: This board is under Copyright Protection by its respective owners (Turbine). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net. Please support the official owners. This map is based on the monster distribution layout provided by Turbine.

Asheron's Call is a great MMORPG in its 10th+ year of existence and still continuing with monthly updates. For a free trial or to see more about Asheron's Call and Turbine please visit http://ac.turbine.com/.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 105
Continents 105
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Golem
Undead
Lugian
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Gromnie Default
2 Moarsmen Default
3 Lugian Default
4 Crystal Default
5 Drudge Default
6 Armoredillo Default
7 Mite Default
8 Virindi Default
9 Hollow Minion Default
10 Tusker Default
11 K'Nath Default
12 Golem Default

Board Description

Asheron's Gear: Sprint

Portal Year 10 - You recently stepped through the swirling purple vortex only to find yourself ripped apart through time and space. You have landed on Dereth on the world of Auberean with very little at your aid. Upon scouting the area it is determined that creatures of all strengths and sizes have also landed on this foreign ground, pulled here by some magical essence. Each creature wants to claim the land of Dereth for their own prosperity, it is time for you to take up arms and defend your grounds all while expanding at the same time. Growing in land grows your experience and allows for a stronger force. You have noticed the layout of the land has its easy areas and its hard areas, and in order to come out on top you will have to defeat it all!

========

Gameplay:

Bonus collection is based upon Hordes! style, but on a per region basis. This means that no bonus will need a territory of another color. (Hordes! style is depicted as owning the surrounding countries of a single territory in order to obtain a bonus. On this map you only have to own the bordering territories that have the same color, even though there may be additional borders to a different area.) You are also able to collect 1 bonus per 6 countries with a minimum of 4 per round.

This scenario also has abandon territories turned on with player retain enabled!

========

*Note: This board is under Copyright Protection by its respective owners (Turbine). All credit for theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.net. Please support the official owners. This map is based on the monster distribution layout provided by Turbine.

Asheron's Call is a great MMORPG in its 10th+ year of existence and still continuing with monthly updates. For a free trial or to see more about Asheron's Call and Turbine please visit http://ac.turbine.com/.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone