180 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Raptor
  • Rating:
  • Rating Score: 7.41 out of 10 [41 ratings]
  • Difficulty: Intermediate
  • Created Date: 18th Apr 2012
  • Release Date: 4th Aug 2010
  • Games Played: 1,901

Design Information
Territories 9
Continents 7
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 3,6,9,3,6,9,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Light
Fog Override Disabled
Open Games 0
 
Cards
CRASSH
KA-POW!
WHACK!
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Orange Default Default
5 Purple Default Default

Board Description

Are you tough enough to take it over the top?

It is a battle of power and endurance!

Winner takes all!

Only the strongest will survive!

Rules:

No per territory bonus

Continent bonuses given for the first three spaces as marked (+3, +2, +1)

+2 bonus for the hands

10 sided Attack and Defense Dice

You have decreasing Attack bonuses going out toward the hands (+4, +3, +2, +1)

Your opponent has increasing Defense bonuses as you go from the hands to their body (+0, +1, +2, +3)

Tips:

Once you go “Over The Top” do not get too aggressive, your opponent’s defense bonus could wipe you out.

Don’t leave units on your opponent’s arm as his attack bonuses will wipe them out as he comes back out.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,6,9,3,6,9,3,6,9,3,3
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice10
Number of sides on Defender's Dice10

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone