208 Open Daily games
1 Open Realtime game
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 9th Jun 2020
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 77
Continents 20
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Soldiers
Battleships
War Balloons
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Water Default Default
2 Earth Default Default
3 Fire Default Default
4 Air Default Default
5 Yin Default Default
6 Yang Default Default
7 Avatar State Default Default
8 Spirit Default Default
9 Ice Default Default
10 Sand Default Default
11 Lightning Default Default
12 Metal Default Default
13 Blood Default Default
14 Chi Default Default
15 Freedom Fighters Default Default
16 Dai Li Default Default

Board Description

Long ago, the four nations lived together in harmony.

But then, everything changed when the Fire Nation attacked!

Standard rules. Various continent bonuses littered throughout, and additional bonuses for controlling an entire nation. (Note: Northern Air Mountains are part of Air Nomads, despite being located in Earth Kingdom - don't blame me, I don't know why the show's creators built it that way!) Cards are always worth 5.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOff
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone