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Board DescriptionAxis & Allies 3v3 Default Version (pick role) wikilinks: http://www.wargear.net/wiki/doku.php?id=boards:axis_v_allies_3v3:axis_v_allies_3v3&#strategies_and_tips This map differs from Toaster's original game in the following ways: Inclusion of 6th 'power', Italy. Italy now goes first in turn order. Inclusion of neutrals into play. Taking a neutral incurs a penalty bonus as indicated on the map, but some neutrals may be worth the effort to take. Note - Turkey and SE Europe are now bordered. Extra firepower/protection for Capitols...they defend and attack with an additional +5% advantage (UK with +10% due to relatie local air superiority and huge surface fleet). Capitols: Italy - Northern Italy USSR - Russia proper Germany - East Germany United Kingdom - England Japan - Japan proper US - Eastern US Small changes to troop allotments and to a few country unit caps (though no change to formula for how max units is calculated). Some countries have been split into 2 spots. Additional Changes: 1) Capital Cities - if a nation loses it's capitol city, the conquering power takes over 40% of it's holdings. In the very rare instance when a nation takes a capitol and loses one in the same turn, it will remain active. 2) Strategic bombing - Each capital (exception of US, which has bomber command located in W. China) has a limited (5 units max) bomber command which can attack as artillery to adjacent capitols as well as a radius to nearby territories. Furthermore, the US and Japan have an added bombing capability in the Pacific (Japan at New Guinea and US at Hawaii) and the UK at Gibraltar. This attack is at 85% offensive dice and AA only hits at 25% rate. Gibraltar's percentage is a bit lower. Scenarios: 1) Basic (capitol elimination/assimilation) capitals have no unit cap Placement enabled on owned countries. 2) pick your role (capitols) capitals have no unit cap Placement enabled on owned countries. 3) Factory placement only 4) Land placement only 5) No neutrals Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAxis & Allies 3v3 Factory Placement wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:axis_v_allies_3v3:axis_v_allies_3v3&#strategies_and_tips This map differs from Toaster's original game in the following ways: Inclusion of 6th 'power', Italy. Italy now goes first in turn order. Inclusion of neutrals into play. Taking a neutral incurs a penalty bonus as indicated on the map, but some neutrals may be worth the effort to take. Note - Turkey and SE Europe are now bordered. Extra firepower/protection for Capitols...they defend and attack with an additional +5% advantage (UK with +10% due to relatie local air superiority and huge surface fleet). Capitols: Italy - Northern Italy USSR - Russia proper Germany - East Germany United Kingdom - England Japan - Japan proper US - Eastern US Small changes to troop allotments and to a few country unit caps (though no change to formula for how max units is calculated). Some countries have been split into 2 spots. Additional Changes: 1) Capital Cities - if a nation loses it's capitol city, the conquering power takes over 40% of it's holdings. In the very rare instance when a nation takes a capitol and loses one in the same turn, it will remain active. 2) Strategic bombing - Each capital (exception of US, which has bomber command located in W. China) has a limited (5 units max) bomber command which can attack as artillery to adjacent capitols and a range (radius) of nearby territories. Furthermore, the US and Japan have an added bombing capability in the Pacific (Japan at New Guinea and US at Hawaii) and UK has an air base at Gibraltar. Bombers attack at 85% offensive dice and AA only hits at 25% rate. Gibraltar's percentages are slightly lower. 3) For the factory placement scenario, only placement is allowed on territories with factory icons and bomber locations. This is mostly the capitals and capital/bombers but also a handful of other spots. In this scenario, South Africa's, Pearl Harbor and New Guinnea's max units are 10, but unit placement is allowed. Also, both Australia's unix max is 5, but unit placement is also allowed. Bombers also attack with an additional 5% chance to hit and -5% chance of getting hit. Finally, in this scenario, northern Africa and southern Africa have more connections to each other (in the classic version, they were only connected via Egypt). Finally, base to-hit percentages are 65%/75% (base scenario is 70%/80%). Scenarios: 1) Basic (capitol elimination/assimilation) 2) pick your role (capitols) 3) Factory placement only 4) Land placement only 5) No neutrals Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAxis & Allies 3v3 Land Placement Only This map differs from Toaster's original game in the following ways. Additional Changes: 1) Capital Cities - if a nation loses it's capitol city, the conquering power takes over 40% of it's holdings. In the very rare instance when a nation takes a capitol and loses one in the same turn, it will remain active. 2) Strategic bombing - Each capital (exception of US, which has bomber command located in W. China) has a limited (5 units max) bomber command which can attack as artillery to adjacent capitols and a range (radius) of nearby territories. Furthermore, the US and Japan have an added bombing capability in the Pacific (Japan at New Guinea and US at Hawaii) and UK has an airbase at Gibraltar. Bombers attack at 85% offensive dice and AA only hits at 25% rate. Gibraltar's percentages are slightly lower. 3) Placement in sea zones and small islands is not enabled. Placement is enabled everywhere else. Scenarios: 1) Basic (capitol elimination/assimilation) capitals have no unit cap Placement enabled on owned countries. 2) pick your role (capitols) capitals have no unit cap Placement enabled on owned countries. 3) Factory placement only 4) Land placement only 5) No neutrals Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAxis & Allies 3v3 No Neutrals wikilinks: http://www.wargear.net/wiki/doku.php?id=boards:axis_v_allies_3v3:axis_v_allies_3v3&#strategies_and_tips This map, while most like to it of all the scenarios, differs from Toaster's original game in the following ways: Inclusion of 6th 'power', Italy. Italy now goes first in turn order. Inclusion of neutrals into play. Taking a neutral incurs a penalty bonus as indicated on the map, but some neutrals may be worth the effort to take. Note - Turkey and SE Europe are now bordered. (note - this scenario doesn't use neutrals) Extra firepower/protection for Capitals...they defend and attack with an additional +5% advantage (UK with +10% due to relatie local air superiority and huge surface fleet). Capitols: Italy - Northern Italy USSR - Russia proper Germany - East Germany United Kingdom - England Japan - Japan proper US - Eastern US Small changes to troop allotments and to a few country unit caps (though no change to formula for how max units is calculated). Some countries have been split into 2 spots. Additional Changes: 1) Capital Cities - if a nation loses it's capitol city, the conquering power takes over 40% of it's holdings. In the very rare instance when a nation takes a capitol and loses one in the same turn, it will remain active. 2) Strategic bombing - Each capital (exception of US, which has bomber command located in W. China) has a limited (5 units max) bomber command which can attack as artillery to adjacent capitols and a range of targets in a radius from the bomber. Furthermore, the US and Japan have an added bombing capability in the Pacific (Japan at New Guinea and US at Hawaii) and UK has Gibraltar. Bombers attack at 85% offensive dice and AA only hits at 25% rate. Gibraltar has slightly lower percentages. 3) Neutrals cannot be attacked in this version. Placement is enabled for owned territories. northern Africa connects to southern Africa through Egypt only due to the Qattara Depression which spans a section of northwestern Africa from the west coast thru most of Egypt. Scenarios: 1) Basic (capitol elimination/assimilation) 2) pick your role (capitols) 3) Factory placement only 4) Land Placement only 5) No neutrals Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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