205 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Thingol
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 27th May 2019
  • Release Date: n/a
  • Games Played: 5
  • #1:
  • #2:
  • #3:

Design Information
Territories 93
Continents 15
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Panzers
Churchill Mark V
Italian Infantry
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Rommel W 8 Default
2 Auchinleck 3 Default

Board Description

Tobruk

Background:

It's May, 1942. After his inital early brilliance, Rommel was driven back almost to his starting point in Cyrenaica. With the British effort to save the Balkans, their initiative was temporarily lost and Rommel was able to lead his German and Italian units back towards the Egypian border.

Now the fortress port city of Tobruk lies within Rommel's grasp for the 2nd time. However, the British have resupplied their forces. Will Rommel redeem himself for his earlier failed attempt at Tobruk and lead an assault into Egypt or will the revitalized and slightly numerically superior British under General Wavell succeed in relieving Tobruk and driving the Axis forces back with their Operation Battleaxe? Both sides have wearily found secret paths through the treacherous minefields and seek to outmaneuvr eachother, but who will strike first?

Order of battle for the Afrikakorps:

15th Panzer Division

21st Panzer Division

90th Light (panzergrenadiere) Division

Itallian armoured divisions Ariete and Trieste and Littorio

Italian infantry divisions Pavia, Brescia and Trento

early reinforcements, Italian Folgore (airborne) division

Order of battle for the 8th Army:

The elite 7th Armoured division

1st Armoured division

9th Australian Infantry division

1st South African division

2nd South African division

50th Northumbrian division

4th Indian division

5h Indian division

1st Free French Brigade

forming way to the east near Alexandria:

10th Armoured division

51st Highland division

2nd New Zealand division

Gamplay:

This is a 1v1 dualing game - Italians and Germans on one side and the British and allied forces on the other. As both sides air forces were about equal, neither playing a pivotal role, this game will be played out mostly by the land units.

Placement is disabled for the vast majority of the map.

Placement is enabled in the following locations:

  • German encampments of Rotunda Mteiffel, Rotunda Segnali and nearby locations Sidi Braghiac and DL1. Outlined in black circles.
  • The cities of Gazala, Tobruk, El Adem, Bir El Gubi, Gabr Seleh, Fort Maddalena, Bardia, Sollum, Rabia and Sidi Barrani. Outlined in black circles.
  • Air bases.
  • Capitals are outlined in grey-blue (German) and orange (British) circle.
  • Unit caps:

  • Most cities and locations on desert roads/paths will be 12 units max.
  • Important cities will have higher caps (15), with Tobruk having 20 and the German Rotundas having 25.
  • All other locations (desert) will have unit caps of 10.
  • Air Forces:

    The air forces in this scenario play a very limited role. The max units per turn on the air base is 1 unit. Range is limited for the air base. The bomber attacks at a 90% hit rate. Defending units have a 10% chance per unit of knocking the unit from the sky. Placement is enabled on the air bases in the event the aircraft was shot down.

    Winning:

    Eliminate all enemy forces or capture their capital. The German capital is Rotunda Segnali. The British Capital is Halfaya Pass.

    Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack moves2
    Allow reinforced units to attack in the same roundOn
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderSeat order
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOff
    Card deckA:15 B:15 C:15 W:3

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned10
    Minimum bonus units per turn4
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units25
    Maximum units per territory25
    Auto Assign Factories
    Chance of an attacker killing a defender65
    Chance of a defender killing an attacker65
    Fatigue: Chance of Attack success drops by1% per 3 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionSeats
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Player0
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsSeats