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Board DescriptionRavenloft Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. For this Version - securing 5 items will open the portal. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft One Persona Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the persona acquired by the player, at the start of their turn. Unlike all other scenarios, this version only allows the usage of one persona at a given time. A player may switch personas multiple times during the turn. Bonuses will generate based on which persona the player has chosen by turn's end. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special personas: (also see Sunsword above for acquiring the Paladin) How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key (by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires securing 5 items to obtain the portal key. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 7 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 2 in the village, 2 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring any four magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note ? magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. The 3-player version requires securing 5 items to open the portal. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft One Persona Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the persona acquired by the player, at the start of their turn. Unlike all other scenarios, this version only allows the usage of one persona at a given time. A player may switch personas multiple times during the turn. Bonuses will generate based on which persona the player has chosen by turn's end. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special personas: (also see Sunsword above for acquiring the Paladin) How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires securing 4 items to obtain the portal key. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 7 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 2 in the village, 2 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring any four of the magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note ? magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a any four magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft - Advanced Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note ? magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version has special requirements. To obtain the portal key, a player must obtain 3 (or more) magic items. One of the items must be from the village, one must be from the countryside, and one must be from the castle. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Special Powers Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - magic items and persona must be matched in order to get any usefulness out of either. One without the other is useless. Personas are as follows and each magic item generates a factory bonus, bonuses calculated based on the personas acquired by the player, at the start of their turn. Magic items generate positive or negative bonuses (based on persona) to life force and/or persona. There are 9 magic items with a variety of bonuses based on persona. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: Magic Item Special Powers: How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires 4 items to open the portal Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Unique Personas SE - Random assignment Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Generates a +1 factory bonus on each warehouse owned and can fortify from these locations back to his Life flask. Has the ability to view each of the magic item's guardian locations as well as guardian for other special locations (Circus, Gingerbread House and Castle entrance). Gets a +1 placement bonus for owning the Tavern. Defends with additional advantage against the Assassin and Vampire. The Rogue can attack Rafael's Barge from his Life Flask with advantage (artillery border). Likewise, since he knows Donnie Drumpf (aka "Donnie 2-times"), he can easily get into the Carnival (artillery border). Finally, the Rogue has a "Rogue's Gallery' location. This location, capped at 2 units, has fortify abilities to the warehouse and empty warehouse locations. The Rogue's life flask has an attack border to the Rogue's Gallery. Gains a placeable +2 bonus for owning all 4 empty/ware-houses. Generates an additional +1 bonus for any two countryside magic items owned. Due to his connection with nature, has artillery borders to the Water Nymph, Wolf Ambush, Werewolf Trapper and Stagecoach locations from his Life flask at slight advantage. The Ranger gets an additional +1 placeable bonus for the Werewolf Trapper and Fountain locations. Due to his scouting nature, the Ranger has some viewable locations along the roads and paths. Begins with additional +1 default bonus. Additional +1 bonus for any two village magic items owned. Gets an additional +1 placeable bonus for owning the smithy at Bildrath's Mercantile. Can fortify from his Life flask to any village magic item locations. The Fighter attacks anywhere in the Town Center at advantage and has an extra jumping off point in each direction from the Town Center. Can cast the following spells - fireball and magic missile. Fireball casts a 5 unit artillery attack at any one non-castle magic item location and hits at 100%. For a brief moment, the wizard will get a glimpse of the location being targeted. Magic Missile artillery attacks each non-castle magic item location with 2 units, each landing at 100%. Fireball and Magic Missile take place the turn following their being set. Note - the Magic Missile will not harm the Wizard's own units. To replenish spells, the wizard needs to secure the Magic Fountain and the Codex or Azalin's Tower and the Codex. The Wizard's divination abilities give view-only borders to the bridges. +2 bonus for taking Azalin's Tower. Dual-continent bonus of +1 for owning any two of Azalin's Tower, Codex Advocare and the Ring of Parting Prevented. Has the ability to become the Paladin (see below) if acquires the Sunsword. Gets an additional +1 placeable bonus for owning the Church. Has view borders to the Haunted houses, but gets a -1 penalty for each haunted house owned. Can cast Heal spells (+2 bonus to all of his non-castle magic item locations and also to the chapel bonus locations in the castle). Has the ability to 'turn' the Ghost of Van Richten (factory attacks to the ghost and the tower entrance/stairs). Heal and Turn take place the turn following their being set. To replenish spells, the Cleric needs to secure the Magic Fountain and the Holy Symbol of Ravenkind or Azalin's Tower and the Holy Symbol. +1 bonus for taking Azalin's Tower. Dual-continent bonus of +1 for owning any two of Moonfriend Stone, Pendant and Holy Symbol. Generates a +1 bonus for each haunted house owned. Owning all 3 haunted houses generates a +1 factory bonus to the Vampire Attack location which can attack opposing player's Life Flask, possibly taking over their persona. Owning multiple haunted houses also generates dual-bonuses for the vampire (+1 for any two, +3 if own all three). The ability to transfer from Life Flask to any owned haunted house. Immune to the Assassin's attack. Can view the Life Flask of opposing players. The Vampire gets no bonus for owning the Church, but does get a +2 placeable bonus for owning the Graveyard. Furthermore, each Cemetary location owned generates a +1 factory bonus on itself. The Vampire can attack the Stagecoach from his Life flask (artilllery border) with advantage. +1 bonus for taking Azalin's Tower. Finally, the Vampire gets an additional +1 bonus for any two castle magic items owned. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying Locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Unique Personas SE Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Generates a +1 factory bonus on each warehouse owned and can fortify from these locations back to his Life flask. Has the ability to view each of the magic item's guardian locations as well as guardian for other special locations (Circus, Gingerbread House and Castle entrance). Gets a +1 placement bonus for owning the Tavern. Defends with additional advantage against the Assassin and Vampire. The Rogue can attack Rafael's Barge from his Life Flask with advantage (artillery border). Likewise, since he knows Donnie Drumpf (aka "Donnie 2-times"), he can easily get into the Carnival (artillery border). Finally, the Rogue has a "Rogue's Gallery' location. This location, capped at 2 units, has fortify abilities to the warehouse and empty warehouse locations. The Rogue's life flask has an attack border to the Rogue's Gallery. Gains a placeable +2 bonus for owning all 4 empty/ware-houses. Generates an additional +1 bonus for any two countryside magic items owned. Due to his connection with nature, has artillery borders to the Water Nymph, Wolf Ambush, Werewolf Trapper and Stagecoach locations from his Life flask at slight advantage. The Ranger gets an additional +1 placeable bonus for the Werewolf Trapper and Fountain locations. Due to his scouting nature, the Ranger has some viewable locations along the roads and paths. Begins with additional +1 default bonus. Additional +1 bonus for any two village magic items owned. Gets an additional +1 placeable bonus for owning the smithy at Bildrath's Mercantile. Can fortify from his Life flask to any village magic item locations. The Fighter attacks anywhere in the Town Center at advantage and has an extra jumping off point in each direction from the Town Center. Can cast the following spells - fireball and magic missile. Fireball casts a 5 unit artillery attack at any one non-castle magic item location and hits at 100%. For a brief moment, the wizard will get a glimpse of the location being targeted. Magic Missile artillery attacks each non-castle magic item location with 2 units, each landing at 100%. Fireball and Magic Missile take place the turn following their being set. Note - the Magic Missile will not harm the Wizard's own units. To replenish spells, the wizard needs to secure the Magic Fountain and the Codex or Azalin's Tower and the Codex. The Wizard's divination abilities give view-only borders to the bridges. +2 bonus for taking Azalin's Tower. Dual-continent bonus of +1 for owning any two of Azalin's Tower, Codex Advocare and the Ring of Parting Prevented. Has the ability to become the Paladin (see below) if acquires the Sunsword. Gets an additional +1 placeable bonus for owning the Church. Has view borders to the Haunted houses, but gets a -1 penalty for each haunted house owned. Can cast Heal spells (+2 bonus to all of his non-castle magic item locations and also to the chapel bonus locations in the castle). Has the ability to 'turn' the Ghost of Van Richten (factory attacks to the ghost and the tower entrance/stairs). Heal and Turn take place the turn following their being set. To replenish spells, the Cleric needs to secure the Magic Fountain and the Holy Symbol of Ravenkind or Azalin's Tower and the Holy Symbol. +1 bonus for taking Azalin's Tower. Dual-continent bonus of +1 for owning any two of Moonfriend Stone, Pendant and Holy Symbol. Generates a +1 bonus for each haunted house owned. Owning all 3 haunted houses generates a +1 factory bonus to the Vampire Attack location which can attack opposing player's Life Flask, possibly taking over their persona. Owning multiple haunted houses also generates dual-bonuses for the vampire (+1 for any two, +3 if own all three). Immune to the Assassin's attack. Can fortify to any owned haunted house. Can view the Life Flask of opposing players. The Vampire gets no bonus for owning the Church, but does get a +2 placeable bonus for owning the Graveyard. Furthermore, each Cemetary location owned generates a +1 factory bonus on itself. The Vampire can attack the Stagecoach from his Life flask (artilllery border) with advantage. +1 bonus for taking Azalin's Tower. Finally, the Vampire gets an additional +1 bonus for any two castle magic items owned. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying Locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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