217 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 6.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 6.60 out of 10 [5 ratings]
  • Difficulty: Beginner
  • Created Date: 4th Nov 2017
  • Release Date: 14th Oct 2016
  • Games Played: 0

Design Information
Territories 65
Continents 24
Advanced Features Border Modifiers
View Only Borders
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 5,7,9,11,13,15,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Amon Rudh
Angband
Gondolin
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Feanor 5 Default
2 Finarfin 5 Default
3 Fingolfin 5 Default
4 Morgoth 5 Default
5 Turgon 5 Default
6 Finwe 5 Default
7 Ungoliant 5 Default
8 Elu Thingol 5 Default
9 Durin 5 Default
10 Finrod Felagund 5 Default
11 Luthien 5 Default
12 Beren 5 Default
13 Sauron 5 Default
14 Turin Turambar 5 Default
15 Maedhros 5 Default
16 Glaurung 5 Default
17 Gothmog 5 Default
18 Fingon 5 Default
19 Beleg Strongbow 5 Default
20 Galadriel 5 Default

Board Description

The Silmarillion

It's the First Age and the lands of Beleriand are besieged by Morgoth (aka Melkor), the fallen Vala, from his ancient strongholds in the north. However, petty differences have kept the various realms of elves, men and dwarves from uniting for a common cause.

Several strongholds have attack or defense advantages:

  • Amon Rudh (+2), Amon Ereb (+1) and the Hill of Himring (+1) attack with advantage.
  • Gondolin defends with extra advantage, can only be attacked from one location (Pass of Anach), and has 4 one-way assualt spots.
  • Thangorodrim defends with extra advantage and can only be attacked from one location (Angband). It also affords a view of the nearby areas and a one-way border to Utumno.
  • Menegroth (the 'Hidden Caves') defends with extra advantage.
  • Most attacks into and within Doriath are at disadvantage.
  • To simplify much of the above, locations with red arrows coming into them defend with advantage. Locations with green arrows coming into them means the attacking position has advantage.

    General info:

  • The map contains a few 'choke' points. Familiarize yourself with them as they are key to strategic victory.
  • Continent bonus and stronghold bonus denoted on map.
  • Strongholds have a maximum unit cap (15 for defensive strongholds, 20 for offensive strongholds).
  • Elimination bonus is 10 units.
  • Fortify is to any connected location.
  • Images on map:

    Assault on Angband

    The Light of Valinor

    Fingolfin vs Morgoth

    Ulmo: Lord of the Sea

    Gondolin: The Hidden City

    The Gates of Sirion

    Also, I have to give credit to Scarecrow, who designed the original map on TOS and was gracious enough to let me amend it graphically and functionally.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,7,9,11,13,15,5,7,9,11,5
    Must capture non-empty territory to earn cardOn
    Card deckA:16 B:16 C:16 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn4
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve units20
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice8
    Number of sides on Defender's Dice8

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone