221 Open Daily games
5 Open Realtime games
  • Status: Retired
  • Version: 6.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 7.43 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 28th Sep 2017
  • Release Date: 2nd Jun 2011
  • Games Played: 0

Design Information
Territories 82
Continents 45
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Ring of Men
Dwarven Ring
Elven Ring
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Rangers of the North 0 6 Default
2 Isengard 0 5 Default
3 Men of Gondor 0 6 Default
4 Mordor 0 5 Default
5 Elves 0 6 Default
6 Goblins 0 5 Default
7 Dwarves 0 5 Default
8 Southrons 0 5 Default

Board Description

~War of the Ring~

~{~ FREE FOR ALL ~}~

By Kjeld

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The varied peoples and monsters of Middle Earth duke it out for supremacy over all the land. Eight different factions, each with a unique starting location, are available.

Each territory has maximum unit count equal to 10 + 5 x bonus (for example, a territory of bonus 2 would have a unit max of 10 + 5 x 2 = 20). Unmarked and water territories can hold unlimited units, but grant no bonus.

Default dice: attacker kills 70%, defender kills 80%

Water to land: attacker kills 60%, defender kills 80%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Acknowledgements:

The game design is inspired by Toaster's Axes and Allies map (you should play it, too, if you haven't already).

The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderMost territories owned goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 15 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone