181 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 4.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 8.29 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 9th Sep 2017
  • Release Date: 19th Jun 2011
  • Games Played: 0

Design Information
Territories 256
Continents 135
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
Card Sets Worth 9,10,11,12,13,14,15
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red AB 6 Default
2 Green AAB 9 Default
3 Blue AAB 13 Default
4 White AAB 13 Default
5 Orange AAB 13 Default
6 Purple AAB 13 Default
7 Brick Red AAB 13 Default
8 Cyan AAB 13 Default
9 Lime AAB 13 Default
10 Pink AAB 13 Default
11 Yellow AAB 13 Default
12 Navy AAB 13 Default
13 Brown AAB 13 Default
14 Violet AAB 13 Default
15 Olive AAB 24 Default
16 SkyBlue AAB 24 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values9,10,11,12,13,14,15,16,17,18,19
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone