184 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 5.29 out of 10 [7 ratings]
  • Difficulty: Intermediate
  • Created Date: 6th Mar 2010
  • Release Date: 26th Mar 2010
  • Games Played: 50
  • #1:
  • #2:
  • #3:

Design Information
Territories 164
Continents 4
Advanced Features One-way Borders
Artillery Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Played in the Day
Played at Night
Played on the Go
Wild
Seat Color Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Before Mario could grow a mustache and while Pac-Man was still pulling Ms. Pac-Man's Ponytail.........

There was Space Invaders!

Simple concept get's made pretty complicated by having RiskyBack involved.

  • Heavy Fog will show the Invaders as Lime Green but you won't know who owns it, how many units or even if it is vacant.
  • 1 unit for every 2 territories owned
  • Cannons are Capitals, lose it, lose the game unless you have another.
  • When you capture a capital you get 100% of the players remaining units.
  • Cannons attack every Invader with Artillary borders
  • Abandon is ON so Arillary borders can turn territories vacant
  • Cannons attack UFO's with normal borders
  • UFO's are worth +5 but cannot attack out and have a max of 20
  • Invaders can attack bordering Invaders with normal border (not diagonal)
  • Invaders have a max of 10 units
  • Shields can be attacked by the 3 Invaders directly above them
  • When you lose a section of your Shield it will look like that section has been totally destroyed but remember, someone else controls it so you should build back up your shield.
  • Each section of the shields has a max of 20 units
  • Legs of the Shields attack the Cannon they border
  • Cannons attack legs of their shields with normal borders
  • 10 attacks per turn with 2 transfers and return to attack
  • Cards are cylical 4,6,8,10,4,6,8,10........
  • This map is designed for 5 players but you can use 2,3 or 4 also, it's just not as good.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowed10
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationOwned
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralImmediately
    Fog typeTotal
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,4,6,8,10,4,6,4
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %100
    Destroy unallocated CapitalsOff
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone