183 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 7.40 out of 10 [5 ratings]
  • Difficulty: Intermediate
  • Created Date: 10th Nov 2016
  • Release Date: 19th Oct 2016
  • Games Played: 61

Design Information
Territories 138
Continents 138
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
 
Cards
Dales
Plains
Hills
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Pink Default Default
9 Black Default Default
10 Brown Default Default

Board Description

Hills and Dales:

Attacking down is easy, attack up is hard. The larger the jump, the more significant the modifier.

Each territory has a number assosciated with it in parenthesis. This indicates the elevation above sea level. The ratings are (1-4). Each border has a modifier that grants a defensive advantage attacking up and an offensive advantage attacking down. The modifiers are based on the difference in elevation.

Standard dice are 12v12. Attacking up gives the defender +1 dice side per level, and attacking down gives the attackers +1 dice side per level. For example if you attack from the highest level to the lowest level, the dice will be 15v12, and if you attack from level 1 to level 3, the dice are 12v14.

Bonuses are +1 Hordes. To get a hordes bonus you must own a territory and all the neighboring territories. In this game, hordes only considers territories on the same level, so if you own a territory that is on a level that is separate from the adjacent territories, that territory is a +1 bonus by itself.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice12
Number of sides on Defender's Dice12

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone