STARGEAR
StarGear is based on the popular real time strategy game by Blizzard Entertainment. All images are public domain.
RULES:
There are variety of structures and objects on the map. For those familiar with StarCraft, these function in much the same way (within Risk rules of course).
STARTING UNITS: To compensate for the advantage of going first, the starting units are set as follows;
Seat 1 - 9 units
Seat 2 - 11 units
Seat 3 - 12 units
Seat 4 - 13 units
YOUR BASE AREA:
The large circle is called the "base area". Buildings may only be attacked/built from the base area. The rear dropship can only attack the base area, not the buildings.
BUILDINGS: All buildings are capitals. If you lose control of all your buildings, you lose the game! 0% unit capture on taking all capitals.
Command Center: Each player starts out with a Command Center. Command Centers give a unit bonus of +5.
StarPort: Taking a Starport allows access to dropships.
Engineering Bay: Taking the Engineering Bay allows access to base Missile Turrets.
Factory: Taking the Factory allows access to base Siege Tanks.
UNITS: Units are "built", in game terms this means you may not forify out of a unit (bunkers are an exception).
Dropships: can attack adjacent dropships and adjacent base areas. Dropships can hold up to eight units.
Missile Turrets: Give view over long distances and can attack dropships as artillery with a +2 attack. Three unit limit.
Siege Tanks: Siege Tanks attack as artillery with a +3 attack. Three unit limit. Base tanks can attack a variety of territories. Netural tanks only attack the forward bunkers.
Bunkers: +2 defense. May move in and out of bunkers.
Comsat Station: "Built" from Command Center. Allows view of base buildings and base area, not units. Comsats may only attack each other.
NETURAL TERRITORY
The Missile Turrets and Siege Tanks in the neutral zone do not require taking a structure first. Once attacked they can be used. The Siege Tanks on the platforms can only attack bunkers. The same three unit limit applies to both.
MINERALS (the blueish cyrstals)
Controlling minerals gives you resources to build more units. Your base minerals give five units. The minerals on the squares give four, the ones on the straights give two and the center mineral is worth six.
OTHER INFO
Two fortifies. Attack after fortify. Fortify to any connected territory counts as one fortify and abandon territories is on (simulates RTS).
There is no unit mininum. You must control minerals to receive units.
Fog is set for medium.
TEAM GAMES:
May fortify allies. Team view is on.