In 1981 TSR (original publishers of Dungeons and Dragons) released a minigame "They've Invaded Pleasantville". This is a fairly faithful re-creation of the map from that game.
Control a building and get a bonus equal to the number of rooms plus the number of doors minus 1.
The roads and the railroad earn +1 for owning 3 territories in a row. (2 territories on the ends)
The Gas Pumps, Grave Yard and Stock Pen are each worth +6.
Grass territories have a modified HORDES! bonus. +1 if you control a grass territory and every grass territory 1 or 2 grass territories away from it.
First round everyone gets a fixed bonus instead of the normal bonuses. First three players get +4, later players get more.
Thin black borders - can be attacked across.
Thick black borders - cannot be attacked across unless there is a doorway.
Dotted border - can be attacked across.
View borders between:
---nonadjacent territories in buildings.
---in grass to other grass territories 4 territories away and into/across dotted borders.
---up to 5 territories away on the road/railroad. Not around corners.
---Gas Pumps/Stock Pen/Grave Yard up to 5 territories away, but not around corners.
---Between the grass and the road/railroad. Can see "bordering" territories (but cannot attack them.)
Initally all buildings have neutrals. 4 neutrals in building with more than 1 room. 8 neutrals in buildings with 1 room. Road and Railroad teritories with dotted borders start with 2 neutrals.
Two fortifies at end of turn to any connected.
No card capture.
More on "They've Invaded Pleasantville" here
The basic idea of the games was that you were simulating "Invasion of the Body Snatchers". One player was the town people, the other was the Aliens.
I've owned the games since it came out and played it once, but that doesn't mean it was a bad game. It's just one of those things I've hung onto most of my life.
Bonuses, Limits and Dice