~ Wargear & Sons ~
Scenario 1: "Basic Theory"
By: Miles Teg
If you need assistance with this board's strategy, an illustrated guide can be found here:
http://www.wargear.net/forum/showthread/3218plast/Wargear_amp;_Sons#36471
Attacks:
Attack any key (black or white) touching your key on either side.
You may also attack up or down to any octave of the same key that you're on (IE: C1 to C2, E2 to E3, F#2 to F#1, etc) BUT attack dice are decreased by 1 when doing so.
***The only exception is the border between the top and bottom keys. There are no attack modifiers on this border so that the board has no advantages to holding the outermost territories.
Bonus Structure:
This is a "Hoards" style scenario. Holding ALL of the keys that physically touch your key (i.e. NOT the octaves) will grant you +1 on the following turn.
There is also a +5 elimination bonus for removing another player.
Cards:
Cards start at 1 and increase by 1 until they reach 10, then they reset. You may hold a maximum of 7 cards.
Other Info:
Fog is set to "Light" by default.
"Return to attack from fortify" is turned ON, with 3 fortifies per turn to any connected territory.
A maximum of 10 units can be stored in reserve.