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Board DescriptionThis is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game. The goal of Hex is to create a connected path of hexes between your sides of the board. To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.) When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there. These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!) --------------------------------------------------------------------------- Hex is a fairly well-studied game. Some links to strategy and such: http://www.hexwiki.org/index.php?title=Main_Page http://en.wikipedia.org/wiki/Hex_(board_game) http://www.mazeworks.com/hex7/about/basics1.htm http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html ------------------------------------------ If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate, Thanks to Hugh for prompting me to make this board. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game. The goal of Hex is to create a connected path of hexes between your sides of the board. To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.) When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there. These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!) --------------------------------------------------------------------------- The first turn for the 2nd player he will be allowed to attack from a different hex then in the rest of the game. With this hex the player can successfully attack any hex on the board - even the one the first player took. This is an attempt to mitigate the "first player advantage" that exists in these types of games. If the 2nd player takes the 1st players hex they are in effect becoming the 1st player. --------------------------------------------------------------------------- Hex is a fairly well-studied game. Some links to strategy and such: http://www.hexwiki.org/index.php?title=Main_Page http://en.wikipedia.org/wiki/Hex_(board_game) http://www.mazeworks.com/hex7/about/basics1.htm http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html ------------------------------------------ If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate, Thanks to Hugh for prompting me to make this board. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game. The goal of Hex is to create a connected path of hexes between your sides of the board. To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.) When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there. These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!) --------------------------------------------------------------------------- Hex is a fairly well-studied game. Some links to strategy and such: http://www.hexwiki.org/index.php?title=Main_Page http://en.wikipedia.org/wiki/Hex_(board_game) http://www.mazeworks.com/hex7/about/basics1.htm http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html ------------------------------------------ If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate, Thanks to Hugh for prompting me to make this board. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis is not a standard Wargear map. It is not RISK at all, but uses the game engine at WarGear to create a completely different game. The goal of Hex is to create a connected path of hexes between your sides of the board. To do this you will have 1 unit to attack with each turn in the territory "Attack Hex" that is by itself on the left-had side of the board. Use this unit to attack a neutral hex. Note that you cannot capture a hex your opponent owns. (Actually there will be 2 units there, but since abandonment is off, you can only use 1.) When you have a path fortify all your units from one side to the other and attack your opponents capital hex off to the left of the board from there. These games are usually decided long before a path is actually completed. If you find yourself on the losing end in one of these situations please use the Surrender option to end the game. (And then start another!) --------------------------------------------------------------------------- Hex is a fairly well-studied game. Some links to strategy and such: http://www.hexwiki.org/index.php?title=Main_Page http://en.wikipedia.org/wiki/Hex_(board_game) http://www.mazeworks.com/hex7/about/basics1.htm http://www.swarthmore.edu/NatSci/math_stat/webspot/Campbell,Garikai/Hex/how_to_win.html ------------------------------------------ If you enjoy this game then also try Octagons. Other pure strategy games available on WarGear are Go-Gear, Five, Seven and Ten - Propogate, Thanks to Hugh for prompting me to make this board. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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