178 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Amidon37
  • Rating:
  • Rating Score: 10.00 out of 10 [1 rating]
  • Difficulty: Intermediate
  • Created Date: 15th Aug 2013
  • Release Date: 15th Sep 2012
  • Games Played: 0

Design Information
Territories 88
Continents 48
Advanced Features Fortify Only Borders
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12
Card Sets Worth 10,11,12,13,14,15,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Beginning Backgammon
Backgammon for Blood
The Backgammon Book
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default Default
2 Blue Default Default
3 Black Default Default
4 Orange Default Default
5 Purple Default Default
6 Cyan Default Default
7 Lime Default Default
8 Pink Default Default
9 Yellow Default Default
10 Navy Default Default
11 Brown Default Default
12 Violet Default Default
13 Khaki Default Default
14 SkyBlue Default Default
15 Gray 0 Default

Board Description

A Wargear battle on a Backgammon board.

This Board has been very unpopular, so here is another version that may be more appealing. Changes in red.

Note the colors of the chips are the outlines of ther territories, not the triangle regions the chips are on.

The territories:

Each territory resembles a Backgammon chip. They are in three places, from left to right they are 1) the chips on tha main board, Each row/grouping is called a stack. The chip closest to the center (horizantally) of the board is called the inner chip. 2) The two groups of 4 chips just off the main board. This is called the tray. 3) The chips next to the faces of a doubling cube.

Who attacks who and how?

  • Each inner chip on a stack attacks all other inner chips in the direction according to the arrows up to four stacks away.
  • The Unpopular version has artillery borders, this one does not.
  • Each chip on the tray can attack all inner chips. These are also up to 4 stacks away.
  • Chips in each stack also attack their neighbors in the stack.
  • Chips on the tray also attack the doubling cube chips whose chips are the same color and vice versa.
  • How do the bonuses work?

  • A bonus is given for owning an entire stack. The bonus is 1 less than the number of chips.
  • A bouns of 5 is given for owning all the chips of the same color in one of the 4 quadrants of the board.
  • 1 unit is given for owning each of the chips on the tray.
  • 8 units is given for owning all the chips of a single color on the tray.
  • Owning a doubling cube chip gives the bonus equal to the amount of the cube.
  • Eliminations?

  • Card capture on.
  • 5 unit elimination bonus.
  • Cards Scale?

  • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 18, 22, 26, 30, 34, 38, ..., 90 then repeat
  • What else?

  • Unit max on doubling cubes equal to the amount of the cube.
  • Return to attack from fortify is on.
  • 3 fortifies per turn. Fortify to neighbors.
  • Chips in the stacks can fortify to any other chip in that stack.
  • Abandonment in OFF.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values10,11,12,13,14,15,16,17,18,19,10
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:6

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus5
    Capturing of reserves on eliminationOff
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone